Пример #1
0
        /// <summary>
        /// 局面に、評価値を付けます。
        /// </summary>
        public static void DoScoreing_Kyokumen(
            KifuNode node_yomi_mutable,
            EvaluationArgs args
            )
        {
            //----------------------------------------
            // 千日手判定
            //----------------------------------------
            bool isSennitite;

            {
                ulong hash = Conv_Sky.ToKyokumenHash(node_yomi_mutable.Value.KyokumenConst);
                if (args.SennititeConfirmer.IsNextSennitite(hash))
                {
                    // 千日手になる場合。
                    isSennitite = true;
                }
                else
                {
                    isSennitite = false;
                }
            }

            // 局面スコア
            node_yomi_mutable.KyHyokaSheet_Mutable.Clear();

            if (isSennitite)
            {
                // 千日手用の評価をします。
                Hyokakansu hyokakansu = Util_HyokakansuCollection.Hyokakansu_Sennichite;

                float score;
#if DEBUG || LEARN
                KyHyokaMeisai_Koumoku meisai;
#endif
                hyokakansu.Evaluate(
                    out score,
#if DEBUG || LEARN
                    out meisai,
#endif
                    node_yomi_mutable.Value.KyokumenConst,
                    args.FeatureVector
                    );

                node_yomi_mutable.AddScore(score);
#if DEBUG || LEARN
                node_yomi_mutable.KyHyokaSheet_Mutable.Add(
                    hyokakansu.Name.ToString(),
                    meisai
                    );
#endif
            }
            else
            {
                Util_HyokakansuCollection.EvaluateAll_Normal(
                    node_yomi_mutable,
                    args.FeatureVector
                    );
            }
        }
Пример #2
0
        private KeisokuResult Keisoku(Hyokakansu handan1)
        {
            Stopwatch watch = new Stopwatch();

            watch.Start();

            float score;

#if DEBUG || LEARN
            KyHyokaMeisai_Koumoku meisai;
#endif
            handan1.Evaluate(
                out score,
#if DEBUG || LEARN
                out meisai,
#endif
                this.Src_Sky,
                this.FeatureVector
                );

            watch.Stop();

            KeisokuResult result = new KeisokuResult(
                handan1.Name.ToString(),
#if DEBUG || LEARN
                meisai.Utiwake,
#endif
                watch.Elapsed);
            return(result);
        }