// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Hydra dragon = GameObject.Find("MOUNTAIN DRAGON FULL").GetComponent <Hydra>(); if (stateInfo.normalizedTime > launchTime && launchReady) { dragon.LaunchRandom(); launchReady = false; } }
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Hydra hydra = GameObject.Find("Hydra").GetComponent <Hydra>(); if (stateInfo.normalizedTime > launchTime && launchReady) { hydra.LaunchRandom(); launchReady = false; } }