Пример #1
0
        protected override void Initialize()
        {
            Hx.Initialize(this);

            if (HxInput.IsGamePadConnected(PlayerIndex.One))
            {
                Console.WriteLine("GamePad connected...");
            }

            _codelines.Add("");

            base.Initialize();
        }
Пример #2
0
        protected override void Update(GameTime gameTime)
        {
            Hx.Update(gameTime);

            if (!IsActive)
            {
                return;
            }

            if (HxInput.IsGamePadConnected(PlayerIndex.One))
            {
                if (HxInput.CurrentGamepadStates[0].ThumbSticks.Right.Y >= 0.3f)
                {
                    _scale += 0.01f * _scale;
                }
                if (HxInput.CurrentGamepadStates[0].ThumbSticks.Right.Y <= -0.3f)
                {
                    _scale -= 0.01f * _scale;
                    if (_scale < 0.25f)
                    {
                        _scale = 0.25f;
                    }
                }

                if (HxInput.CurrentGamepadStates[0].ThumbSticks.Right.X >= 0.3f)
                {
                    _cameraPosition.X += HxInput.CurrentGamepadStates[0].ThumbSticks.Right.X;
                }

                if (HxInput.CurrentGamepadStates[0].ThumbSticks.Right.X <= -0.3f)
                {
                    _cameraPosition.X += HxInput.CurrentGamepadStates[0].ThumbSticks.Right.X;
                }

                if (HxInput.IsButtonPressed(PlayerIndex.One, Buttons.A))
                {
                    //A pressed
                    _codelines[_currentLine] += ".A";
                }

                if (HxInput.IsButtonPressed(PlayerIndex.One, Buttons.B))
                {
                    //B pressed
                    _codelines[_currentLine] += ".B";
                }

                if (HxInput.IsButtonPressed(PlayerIndex.One, Buttons.X))
                {
                    //X pressed
                    _codelines[_currentLine] += ".X";
                }

                if (HxInput.IsButtonPressed(PlayerIndex.One, Buttons.Y))
                {
                    //Y pressed
                    _codelines[_currentLine] += ".Y";
                }

                if (HxInput.IsButtonPressed(PlayerIndex.One, Buttons.DPadUp))
                {
                    //Dup pressed
                    _codelines[_currentLine] += ".U";
                }

                if (HxInput.IsButtonPressed(PlayerIndex.One, Buttons.DPadDown))
                {
                    //Ddown pressed
                    _codelines[_currentLine] += ".D";
                }

                if (HxInput.IsButtonPressed(PlayerIndex.One, Buttons.DPadLeft))
                {
                    //Dleft pressed
                    _codelines[_currentLine] += ".L";
                }

                if (HxInput.IsButtonPressed(PlayerIndex.One, Buttons.DPadRight))
                {
                    //Dright pressed
                    _codelines[_currentLine] += ".R";
                }

                if (HxInput.IsButtonPressed(PlayerIndex.One, Buttons.RightShoulder)) // New Line
                {
                    //RShoulder pressed
                    //_codelines[_currentLine] += ".RB";
                    if (_codelines.Count - 1 <= _currentLine)
                    {
                        _currentLine += 1;
                        _codelines.Add("");
                    }
                    else
                    {
                        _currentLine += 1;
                    }
                }

                if (HxInput.IsButtonPressed(PlayerIndex.One, Buttons.LeftShoulder)) // New Line
                {
                    //RShoulder pressed
                    //_codelines[_currentLine] += ".RB";
                    if (_currentLine > 0)
                    {
                        _currentLine -= 1;
                    }
                }
            }

            if (_cameraPosition.X > 0)
            {
                _cameraPosition.X = 0;
            }

            string[] code = _codelines[_currentLine].Split(".");
            if ((code.Length * 128) * _scale > (GraphicsDevice.Viewport.Width / 2) - _cameraPosition.X)
            {
                _cameraPosition.X -= 128 * _scale;
            }
            else if ((code.Length * 128) * _scale <= (GraphicsDevice.Viewport.Width / 2))
            {
                Console.WriteLine((code.Length * 128) * _scale);
                Console.WriteLine((GraphicsDevice.Viewport.Width / 2) - _cameraPosition.X);
                Console.WriteLine();
                _cameraPosition.X = 0;
            }

            if ((_currentLine * 128) * _scale > (GraphicsDevice.Viewport.Height / 2) - _cameraPosition.Y)
            {
                _cameraPosition.Y -= 128 * _scale;
            }
            if ((_currentLine * 128) * _scale < 0 - _cameraPosition.Y)
            {
                _cameraPosition.Y += 128 * _scale;
            }

            base.Update(gameTime);
        }