public void SetFloatParameter(Hv_RandomWalk_AudioLib.Parameter param, float x) { switch (param) { case Parameter.A: { x = Mathf.Clamp(x, 0.0f, 100.0f); a = x; break; } case Parameter.Tempo: { x = Mathf.Clamp(x, 100.0f, 10000.0f); tempo = x; break; } case Parameter.Unity_state: { x = Mathf.Clamp(x, 0.0f, 4.0f); unity_state = x; break; } default: return; } if (IsInstantiated()) { _context.SendFloatToReceiver((uint)param, x); } }
// see Hv_RandomWalk_AudioLib.Parameter for definitions public float GetFloatParameter(Hv_RandomWalk_AudioLib.Parameter param) { switch (param) { case Parameter.A: return(a); case Parameter.Tempo: return(tempo); case Parameter.Unity_state: return(unity_state); default: return(0.0f); } }