Пример #1
0
        public async Task DesyncAsync()
        {
            Husk husk = Context.Account.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized.");

                return;
            }
            Context.Account.Husk = husk;
            // TODO: implement resync distance time
            // implement item selection from backpack.

            Memorial memorial = Context.Account.Husk.SetMemorial();

            Context.Account.Husk = null;
            Context.Account.Brain.Memorials.Add(memorial);
            var now = DateTime.UtcNow;

            Context.Account.Brain.ResyncAt = now.AddSeconds(10);

            string timer = Format.Counter((Context.Account.Brain.ResyncAt.Value - now).TotalSeconds);
            await Context.Channel.SendMessageAsync($"You have been desychronized. You will be resynchronized in {timer}.");
        }
Пример #2
0
        public async Task GetRelationsAsync()
        {
            Husk husk = Context.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently de-synchronized. Unable to establish connection.");

                return;
            }

            Context.Account.Husk = husk;

            var relations = new StringBuilder();

            if (Context.Account.Brain.Relations.Count == 0)
            {
                await Context.Channel.SendMessageAsync(Context.Account, "You don't seem to know anyone. Get out there and talk to others!");
            }
            else
            {
                relations.AppendLine("Relationships:");
                relations.AppendJoin("\n", Context.Account.Brain.Relations.Select(x => $"`{x.Key}` [**{AffinityData.GetLevel(x.Value).ToString()}**]"));

                await Context.Channel.SendMessageAsync(Context.Account, relations.ToString());
            }
        }
Пример #3
0
        public async Task GoToAsync()
        {
            Husk husk = Context.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized. Unable to establish connection.");

                return;
            }

            Context.Account.Husk = husk;

            if (!Engine.CanMove(Context.Husk, out string notification))
            {
                await Context.Channel.SendMessageAsync("You are currently in transit and cannot perform any actions.");

                return;
            }

            if (!string.IsNullOrWhiteSpace(notification))
            {
                Context.Account.Notifier.Append(notification);
            }

            await Context.Channel.SendMessageAsync(Engine.WriteVisibleLocations(Context.Account.Husk, Context.Account.Brain));
        }
Пример #4
0
        public async Task IdentifyAsync()
        {
            Husk husk = Context.Account.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized. Unable to establish connection.");

                return;
            }
            Context.Account.Husk = husk;

            if (!Engine.IsNearClosestStructure(Context.Account.Husk, out Structure structure))
            {
                await Context.Channel.SendMessageAsync("You are not near a structure.");

                return;
            }

            if (Engine.TryIdentifyStructure(Context.Account.Husk, Context.Account.Brain, structure))
            {
                await Context.Channel.SendMessageAsync($"You have identified this structure as **{structure.Name}**.");
            }
            else
            {
                await Context.Channel.SendMessageAsync($"You have already identified **{structure.Name}**");
            }
        }
Пример #5
0
 internal User(
     ulong id,
     string username,
     string discriminator,
     DateTime createdAt,
     Notifier notifier,
     ulong balance,
     ulong tokenBalance,
     ulong debt,
     Dictionary <string, ItemData> items,
     Dictionary <string, DateTime> cooldowns,
     Dictionary <string, long> stats,
     Dictionary <string, MeritData> merits,
     HuskBrain brain, Husk husk,
     UserConfig config) : base(id, username, discriminator, createdAt, config)
 {
     Username      = username;
     Discriminator = discriminator;
     Balance       = balance;
     TokenBalance  = tokenBalance;
     Debt          = debt;
     Items         = items ?? new Dictionary <string, ItemData>();
     Cooldowns     = cooldowns ?? new Dictionary <string, DateTime>();
     Stats         = stats ?? new Dictionary <string, long>();
     Merits        = merits ?? new Dictionary <string, MeritData>();
     Brain         = brain ?? new HuskBrain();
     Husk          = husk;
 }
Пример #6
0
        public async Task ViewBackpackAsync()
        {
            Husk husk = Context.Account.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized. Unable to establish connection.");

                return;
            }
            Context.Account.Husk = husk;

            if (Context.Husk?.Backpack?.ItemIds?.Count() == 0)
            {
                await Context.Channel.SendMessageAsync("You do not have any items in your backpack.");

                return;
            }

            var items = new StringBuilder();

            foreach (var item in Context.Husk.Backpack.GetItems())
            {
                items.AppendLine($"> **{item.Name}** (x{Context.Account.Husk.Backpack.ItemIds[item.Id]})");
            }

            await Context.Channel.SendMessageAsync(items.ToString());
        }
Пример #7
0
        private IEnumerable <CommandNode> GetAvailableActions(InfoService service, ModuleInfo core, User user)
        {
            var  actions = new List <CommandNode>();
            bool canMove = Engine.CanMove(user.Husk, out string notification);

            if (!string.IsNullOrWhiteSpace(notification))
            {
                user.Notifier.Append(notification);
            }

            Husk husk   = user.Husk;
            bool canAct = Engine.CanAct(ref husk, user.Brain);

            user.Husk = husk;
            // This is compiling all of the available actions together
            foreach (CommandInfo action in core?.Commands)
            {
                if (actions.Any(x => x.Name == action.Name))
                {
                    continue;
                }

                var precondition = action.Preconditions.FirstOrDefault <OnlyWhenAttribute>();

                if (precondition != null)
                {
                    if (!precondition.Judge(user.Brain, user.Stats))
                    {
                        continue;
                    }
                }

                var bind = action.Attributes.FirstOrDefault <BindToRegionAttribute>();

                if (bind != null)
                {
                    if (!canMove || !canAct)
                    {
                        continue;
                    }

                    if (!bind.Judge(user.Husk))
                    {
                        continue;
                    }
                }

                actions.Add(new CommandNode(service.GetCommands(action.Name, core)));
            }

            return(actions);
        }
Пример #8
0
        public async Task GetScheduleAsync()
        {
            Husk husk = Context.Account.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized. Unable to establish connection.");

                return;
            }
            Context.Account.Husk = husk;

            await Context.Channel.SendMessageAsync(((Market)(Context.Account.Husk.Location.GetLocation() as Construct)).ShowSchedule());
        }
Пример #9
0
        // takes the items, and gives the money.
        public void ApplySell(Husk husk, HuskBrain brain, ref ulong balance)
        {
            foreach ((string key, int value) in ItemIds)
            {
                husk.Backpack.ItemIds[key] -= value;

                if (husk.Backpack.ItemIds[key] == 0)
                {
                    husk.Backpack.ItemIds.Remove(key);
                }
            }

            balance += Value;
        }
Пример #10
0
        public async Task ViewStatusAsync()
        {
            Husk husk = Context.Account.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized. Unable to establish connection.");

                return;
            }
            Context.Account.Husk = husk;

            await Context.Channel.SendMessageAsync(HuskHandler.ViewStatus(Context.Account, Context.Account.Husk));
        }
Пример #11
0
        public async Task ShowNpcsAsync()
        {
            Husk husk = Context.Account.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized. Unable to establish connection.");

                return;
            }
            Context.Account.Husk = husk;

            await Context.Channel.SendMessageAsync(Context.Account, Engine.WriteVisibleCharacters(Context.Account.Husk));
        }
Пример #12
0
        public async Task LeaveConstructAsync()
        {
            Husk husk = Context.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized. Unable to establish connection.");

                return;
            }
            Context.Account.Husk = husk;

            if (Engine.TryLeaveLocation(Context.Account.Husk))
            {
                await Context.Channel.SendMessageAsync($"You are now in **{Context.Account.Husk.Location.GetInnerName()}**.");
            }
        }
Пример #13
0
        // adds the items, and takes the money.
        public void ApplyBuy(Husk husk, HuskBrain brain, ref ulong balance, string marketId = null)
        {
            foreach ((string key, int value) in ItemIds)
            {
                if (!husk.Backpack.ItemIds.TryAdd(key, value))
                {
                    husk.Backpack.ItemIds[key] += value;
                }

                if (!string.IsNullOrWhiteSpace(marketId))
                {
                    brain.Catalogs[marketId].ItemIds[key] -= value;
                }
            }

            balance -= Value;
        }
Пример #14
0
        internal static string ViewStatus(User user, Husk husk)
        {
            bool showTooltips = user.Config?.Tooltips ?? false;
            var  status       = new StringBuilder();

            status.AppendLine($"> **HP**: **{husk.Status.Health}**/{husk.Attributes.MaxHealth}");

            if (showTooltips)
            {
                status.AppendLine("> Represents your current health pool. This determines how many hits you can take before being desynchronized.\n");
            }

            status.AppendLine($"> **Speed**: **{husk.Status.Speed}**m/s");

            if (showTooltips)
            {
                status.AppendLine("> Represents your current travel speed. This determines how much time it takes for you to travel in open areas, such as a **Sector** or **Field**.\n");
            }

            status.AppendLine($"> **Sight**: **{husk.Status.Sight}**mpp");

            if (showTooltips)
            {
                status.AppendLine("> Represents your current view distance. This determines how many locations are visible from your current position (in meters per pixel).\n");
            }

            status.AppendLine($"> **Reach**: **{husk.Status.Reach}**mpp");

            if (showTooltips)
            {
                status.AppendLine("> Represents the maximum distance at which you can interact with objects or locations.");
            }


            status.AppendLine($"> **Exposure Resistance**: {Format.Counter(TimeSpan.FromMinutes(husk.Status.Exposure).TotalSeconds)}");

            if (showTooltips)
            {
                status.AppendLine("> Represents a your current resistance to wild exposure. This determines how long you can remain outside of a **Sector** before you start taking damage.");
            }

            return(status.ToString());
        }
Пример #15
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.transform.CompareTag("Husk"))
     {
         if (type > 0 && collision.GetComponent <Husk>().type > 0 && collision.GetComponent <Husk>().type != type)
         {
             enemyTarget = collision.GetComponent <Husk>();
         }
     }
     else if (collision.transform.CompareTag("Tower"))
     {
         if (type != 0)
         {
             if (collision.transform == C.c.towers[(type == 1 ? 1 : 0)])
             {
                 enemyTower = collision.transform;
             }
         }
     }
 }
Пример #16
0
        public async Task ShopAsync()
        {
            Husk husk = Context.Account.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized. Unable to establish connection.");

                return;
            }
            Context.Account.Husk = husk;

            if (Engine.CanShopAt(Context.Account.Husk, out Market market))
            {
                ShopHandler shop = new ShopHandler(Context, market, PaletteType.Glass);
                await HandleShopAsync(shop);
            }
            else
            {
                await Context.Channel.SendMessageAsync(Context.Account, "An error has occurred when initializing the shop.");
            }
        }
Пример #17
0
        public async Task ChatAsync(string id)
        {
            Husk husk = Context.Account.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized. Unable to establish connection.");

                return;
            }
            Context.Account.Husk = husk;

            if (Engine.CanChatWith(Context.Account.Husk, id, out Character npc))
            {
                // TODO: Handle how dialogue pools are chosen.
                ChatHandler chat = new ChatHandler(Context, npc, Engine.GetGenericTree());
                await HandleChatAsync(chat);
            }
            else
            {
                await Context.Channel.SendMessageAsync(Context.Account, "Unable to determine specified individual. Please refer to our NPC tracker (`chat`).");
            }
        }
Пример #18
0
        public async Task RecoverAsync()
        {
            Husk husk = Context.Account.Husk;

            if (!Engine.CanAct(ref husk, Context.Brain))
            {
                await Context.Channel.SendMessageAsync("You are currently desynchronized. Unable to establish connection.");

                return;
            }
            Context.Account.Husk = husk;

            if (!Engine.CanMove(Context.Husk, out string notification))
            {
                await Context.Channel.SendMessageAsync("You are currently in transit and cannot perform any actions.");

                return;
            }

            if (!string.IsNullOrWhiteSpace(notification))
            {
                Context.Account.Notifier.Append(notification);
            }

            foreach (Memorial memorial in Context.Brain.Memorials)
            {
                if (Engine.CanSeePoint(Context.Husk, memorial.Location.X, memorial.Location.Y))
                {
                    Engine.Recover(Context.Husk, Context.Brain, memorial);
                    await Context.Channel.SendMessageAsync("You have recovered your belongings.");

                    return;
                }
            }

            await Context.Channel.SendMessageAsync("You are not near a memorial.");
        }
Пример #19
0
        public static Entity Create(this EntityType entityType, World world)
        {
            Entity entity = null;

            switch (entityType)
            {
            case EntityType.None:
                return(null);

            case EntityType.Chicken:
                entity = new Chicken(world);
                break;

            case EntityType.Cow:
                entity = new Cow(world);
                break;

            case EntityType.Pig:
                entity = new Pig(world);
                break;

            case EntityType.Sheep:
                entity = new Sheep(world);
                break;

            case EntityType.Wolf:
                entity = new Wolf(world);
                break;

            case EntityType.Villager:
                entity = new Villager(world);
                break;

            case EntityType.MushroomCow:
                entity = new Mooshroom(world);
                break;

            case EntityType.Squid:
                entity = new Squid(world);
                break;

            case EntityType.Rabbit:
                entity = new Rabbit(world);
                break;

            case EntityType.Bat:
                entity = new Bat(world);
                break;

            case EntityType.IronGolem:
                entity = new VillagerGolem(world);
                break;

            case EntityType.SnowGolem:
                entity = new Snowman(world);
                break;

            case EntityType.Ocelot:
                entity = new Ocelot(world);
                break;

            case EntityType.Zombie:
                entity = new Zombie(world);
                break;

            case EntityType.Creeper:
                entity = new Creeper(world);
                break;

            case EntityType.Skeleton:
                entity = new Skeleton(world);
                break;

            case EntityType.Spider:
                entity = new Spider(world);
                break;

            case EntityType.ZombiePigman:
                entity = new ZombiePigman(world);
                break;

            case EntityType.Slime:
                entity = new Slime(world);
                break;

            case EntityType.Endermite:
                entity = new Endermite(world);
                break;

            case EntityType.Enderman:
                entity = new Enderman(world);
                break;

            case EntityType.Silverfish:
                entity = new Silverfish(world);
                break;

            case EntityType.CaveSpider:
                entity = new CaveSpider(world);
                break;

            case EntityType.Ghast:
                entity = new Ghast(world);
                break;

            case EntityType.MagmaCube:
                entity = new MagmaCube(world);
                break;

            case EntityType.Blaze:
                entity = new Blaze(world);
                break;

            case EntityType.ZombieVillager:
                entity = new ZombieVillager(world);
                break;

            case EntityType.Witch:
                entity = new Witch(world);
                break;

            case EntityType.Stray:
                entity = new Stray(world);
                break;

            case EntityType.Husk:
                entity = new Husk(world);
                break;

            case EntityType.WitherSkeleton:
                entity = new WitherSkeleton(world);
                break;

            case EntityType.Guardian:
                entity = new Guardian(world);
                break;

            case EntityType.ElderGuardian:
                entity = new ElderGuardian(world);
                break;

            case EntityType.Horse:
                entity = new Horse(world);
                break;

            case EntityType.ZombieHorse:
                entity = new ZombieHorse(world);
                break;

            case EntityType.PolarBear:
                entity = new PolarBear(world);
                break;

            case EntityType.Shulker:
                entity = new Shulker(world);
                break;

            case EntityType.EnderDragon:
                entity = new EnderDragon(world);
                break;

            case EntityType.SkeletonHorse:
                entity = new SkeletonHorse(world);
                break;

            case EntityType.Wither:
                entity = new Wither(world);
                break;

            case EntityType.Evoker:
                entity = new EvocationIllager(world);
                break;

            case EntityType.Vindicator:
                entity = new VindicationIllager(world);
                break;

            case EntityType.Vex:
                entity = new Vex(world);
                break;

            case EntityType.FallingBlock:
                entity = new EntityFallingBlock(world, null);
                break;

            case EntityType.ArmorStand:
                entity = new EntityArmorStand(world, null);
                break;

            case EntityType.Arrow:
                entity = new ArrowEntity(world, null);
                break;

            case EntityType.Item:
                entity = new ItemEntity(world, null);
                break;

            case EntityType.Mooshroom:
                entity = new Mooshroom(world);
                break;

            case EntityType.Snowball:
                entity = new SnowballEntity(world, null);
                break;

            case EntityType.ThrownEgg:
                entity = new EggEntity(world, null);
                break;

            case EntityType.Salmon:
                entity = new Salmon(world);
                break;

            case EntityType.Donkey:
                entity = new Donkey(world);
                break;

            case EntityType.Llama:
                entity = new Llama(world);
                break;

            case EntityType.Mule:
                entity = new Mule(world);
                break;

            case EntityType.Fox:
                entity = new Fox(world);
                break;

            case EntityType.Parrot:
                entity = new Parrot(world);
                break;

            case EntityType.Phantom:
                entity = new Phantom(world);
                break;

            case EntityType.Bee:
                entity = new Bee(world);
                break;

            case EntityType.LlamaSpit:
                entity = new LlamaSpit(world);
                break;

            //case EntityType.Human:
            //entity = new PlayerMob("test", world, );
            //	break;
            default:
                return(null);
            }

            return(entity);
        }
Пример #20
0
        public void CommandSpawnMob(MiNET.Player player, string entityName, string mobName = "", string mobScale = "")
        {
            if (!(player is SkyPlayer skyPlayer) || !skyPlayer.PlayerGroup.IsAtLeast(PlayerGroup.Admin))
            {
                player.SendMessage("§c§l(!)§r §cYou do not have permission for this command.");
                return;
            }

            entityName = entityName.ToLower();
            entityName = entityName.Substring(0, 1).ToUpper() + entityName.Substring(1);

            if (!Enum.TryParse(entityName, out EntityType entityType))
            {
                player.SendMessage($"§c§l(!) §r§cUnknown EntityType '{entityName}'");
                return;
            }

            Level level = player.Level;

            Mob mob = null;

            switch (entityType)
            {
            case EntityType.Chicken:
                mob = new Chicken(level);
                break;

            case EntityType.Cow:
                mob = new Cow(level);
                break;

            case EntityType.Pig:
                mob = new Pig(level);
                break;

            case EntityType.Sheep:
                mob = new Sheep(level);
                break;

            case EntityType.Wolf:
                mob = new Wolf(level)
                {
                    Owner = player
                };
                break;

            case EntityType.Villager:
                mob = new Villager(level);
                break;

            case EntityType.MushroomCow:
                mob = new MushroomCow(level);
                break;

            case EntityType.Squid:
                mob = new Squid(level);
                break;

            case EntityType.Rabbit:
                mob = new Rabbit(level);
                break;

            case EntityType.Bat:
                mob = new Bat(level);
                break;

            case EntityType.IronGolem:
                mob = new IronGolem(level);
                break;

            case EntityType.SnowGolem:
                mob = new SnowGolem(level);
                break;

            case EntityType.Ocelot:
                mob = new Ocelot(level);
                break;

            case EntityType.Zombie:
                mob = new Zombie(level);
                break;

            case EntityType.Creeper:
                mob = new Creeper(level);
                break;

            case EntityType.Skeleton:
                mob = new Skeleton(level);
                break;

            case EntityType.Spider:
                mob = new Spider(level);
                break;

            case EntityType.ZombiePigman:
                mob = new ZombiePigman(level);
                break;

            case EntityType.Slime:
                mob = new MiNET.Entities.Hostile.Slime(level);
                break;

            case EntityType.Enderman:
                mob = new Enderman(level);
                break;

            case EntityType.Silverfish:
                mob = new Silverfish(level);
                break;

            case EntityType.CaveSpider:
                mob = new CaveSpider(level);
                break;

            case EntityType.Ghast:
                mob = new Ghast(level);
                break;

            case EntityType.MagmaCube:
                mob = new MagmaCube(level);
                break;

            case EntityType.Blaze:
                mob = new Blaze(level);
                break;

            case EntityType.ZombieVillager:
                mob = new ZombieVillager(level);
                break;

            case EntityType.Witch:
                mob = new Witch(level);
                break;

            case EntityType.Stray:
                mob = new Stray(level);
                break;

            case EntityType.Husk:
                mob = new Husk(level);
                break;

            case EntityType.WitherSkeleton:
                mob = new WitherSkeleton(level);
                break;

            case EntityType.Guardian:
                mob = new Guardian(level);
                break;

            case EntityType.ElderGuardian:
                mob = new ElderGuardian(level);
                break;

            case EntityType.Horse:
                mob = new Horse(level);
                break;

            case EntityType.PolarBear:
                mob = new PolarBear(level);
                break;

            case EntityType.Shulker:
                mob = new Shulker(level);
                break;

            case EntityType.Dragon:
                mob = new Dragon(level);
                break;

            case EntityType.SkeletonHorse:
                mob = new SkeletonHorse(level);
                break;

            case EntityType.Wither:
                mob = new Wither(level);
                break;

            case EntityType.Evoker:
                mob = new Evoker(level);
                break;

            case EntityType.Vindicator:
                mob = new Vindicator(level);
                break;

            case EntityType.Vex:
                mob = new Vex(level);
                break;

            case EntityType.Npc:
                mob = new PlayerMob("test", level);
                break;
            }

            if (!String.IsNullOrEmpty(mobName))
            {
                mob.NameTag          = mobName.Replace("&", "§");
                mob.HideNameTag      = false;
                mob.IsAlwaysShowName = true;
            }

            if (!String.IsNullOrEmpty(mobScale))
            {
                try
                {
                    mob.Scale = Double.Parse(mobScale);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    throw;
                }
            }

            mob.KnownPosition = (PlayerLocation)player.KnownPosition.Clone();
            mob.SpawnEntity();

            player.SendMessage($"§e§l(!) §r§eSpawned new {entityType}");
        }
Пример #21
0
        public void Summon(Player player, EntityTypeEnum entityType, bool noAi = true, BlockPos spawnPos = null)
        {
            EntityType petType;

            try
            {
                petType = (EntityType)Enum.Parse(typeof(EntityType), entityType.Value, true);
            }
            catch (ArgumentException e)
            {
                return;
            }

            if (!Enum.IsDefined(typeof(EntityType), petType))
            {
                player.SendMessage("No entity found");
                return;
            }

            var coordinates = player.KnownPosition;

            if (spawnPos != null)
            {
                if (spawnPos.XRelative)
                {
                    coordinates.X += spawnPos.X;
                }
                else
                {
                    coordinates.X = spawnPos.X;
                }

                if (spawnPos.YRelative)
                {
                    coordinates.Y += spawnPos.Y;
                }
                else
                {
                    coordinates.Y = spawnPos.Y;
                }

                if (spawnPos.ZRelative)
                {
                    coordinates.Z += spawnPos.Z;
                }
                else
                {
                    coordinates.Z = spawnPos.Z;
                }
            }

            var world = player.Level;

            Mob    mob    = null;
            Entity entity = null;

            EntityType type = (EntityType)(int)petType;

            switch (type)
            {
            case EntityType.Chicken:
                mob = new Chicken(world);
                break;

            case EntityType.Cow:
                mob = new Cow(world);
                break;

            case EntityType.Pig:
                mob = new Pig(world);
                break;

            case EntityType.Sheep:
                mob = new Sheep(world);
                break;

            case EntityType.Wolf:
                mob = new Wolf(world)
                {
                    Owner = player
                };
                break;

            case EntityType.Villager:
                mob = new Villager(world);
                break;

            case EntityType.MushroomCow:
                mob = new MushroomCow(world);
                break;

            case EntityType.Squid:
                mob = new Squid(world);
                break;

            case EntityType.Rabbit:
                mob = new Rabbit(world);
                break;

            case EntityType.Bat:
                mob = new Bat(world);
                break;

            case EntityType.IronGolem:
                mob = new IronGolem(world);
                break;

            case EntityType.SnowGolem:
                mob = new SnowGolem(world);
                break;

            case EntityType.Ocelot:
                mob = new Ocelot(world);
                break;

            case EntityType.Zombie:
                mob = new Zombie(world);
                break;

            case EntityType.Creeper:
                mob = new Creeper(world);
                break;

            case EntityType.Skeleton:
                mob = new Skeleton(world);
                break;

            case EntityType.Spider:
                mob = new Spider(world);
                break;

            case EntityType.ZombiePigman:
                mob = new ZombiePigman(world);
                break;

            case EntityType.Slime:
                mob = new Slime(world);
                break;

            case EntityType.Enderman:
                mob = new Enderman(world);
                break;

            case EntityType.Silverfish:
                mob = new Silverfish(world);
                break;

            case EntityType.CaveSpider:
                mob = new CaveSpider(world);
                break;

            case EntityType.Ghast:
                mob = new Ghast(world);
                break;

            case EntityType.MagmaCube:
                mob = new MagmaCube(world);
                break;

            case EntityType.Blaze:
                mob = new Blaze(world);
                break;

            case EntityType.ZombieVillager:
                mob = new ZombieVillager(world);
                break;

            case EntityType.Witch:
                mob = new Witch(world);
                break;

            case EntityType.Stray:
                mob = new Stray(world);
                break;

            case EntityType.Husk:
                mob = new Husk(world);
                break;

            case EntityType.WitherSkeleton:
                mob = new WitherSkeleton(world);
                break;

            case EntityType.Guardian:
                mob = new Guardian(world);
                break;

            case EntityType.ElderGuardian:
                mob = new ElderGuardian(world);
                break;

            case EntityType.Horse:
                var random = new Random();
                mob = new Horse(world, random.NextDouble() < 0.10, random);
                break;

            case EntityType.PolarBear:
                mob = new PolarBear(world);
                break;

            case EntityType.Shulker:
                mob = new Shulker(world);
                break;

            case EntityType.Dragon:
                mob = new Dragon(world);
                break;

            case EntityType.SkeletonHorse:
                mob = new SkeletonHorse(world);
                break;

            case EntityType.Wither:
                mob = new Wither(world);
                break;

            case EntityType.Evoker:
                mob = new Evoker(world);
                break;

            case EntityType.Vindicator:
                mob = new Vindicator(world);
                break;

            case EntityType.Vex:
                mob = new Vex(world);
                break;

            case EntityType.Npc:
                if (Config.GetProperty("EnableEdu", false))
                {
                    mob = new Npc(world);
                }
                else
                {
                    mob = new PlayerMob("test", world);
                }
                break;

            case EntityType.Boat:
                entity = new Boat(world);
                break;
            }

            if (mob != null)
            {
                mob.NoAi = noAi;
                var direction = Vector3.Normalize(player.KnownPosition.GetHeadDirection()) * 1.5f;
                mob.KnownPosition = new PlayerLocation(coordinates.X + direction.X, coordinates.Y, coordinates.Z + direction.Z, coordinates.HeadYaw, coordinates.Yaw);
                mob.SpawnEntity();
            }
            else if (entity != null)
            {
                entity.NoAi = noAi;
                var direction = Vector3.Normalize(player.KnownPosition.GetHeadDirection()) * 1.5f;
                entity.KnownPosition = new PlayerLocation(coordinates.X + direction.X, coordinates.Y, coordinates.Z + direction.Z, coordinates.HeadYaw, coordinates.Yaw);
                entity.SpawnEntity();
            }
        }
Пример #22
0
        public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            Log.WarnFormat("Player {0} trying to spawn Mob #{1}.", player.Username, Metadata);

            var coordinates = GetNewCoordinatesFromFace(blockCoordinates, face);

            Mob mob = null;

            EntityType type = (EntityType)Metadata;

            switch (type)
            {
            case EntityType.Chicken:
                mob = new Chicken(world);
                break;

            case EntityType.Cow:
                mob = new Cow(world);
                break;

            case EntityType.Pig:
                mob = new Pig(world);
                break;

            case EntityType.Sheep:
                mob = new Sheep(world);
                break;

            case EntityType.Wolf:
                mob = new Wolf(world)
                {
                    Owner = player
                };
                break;

            case EntityType.Villager:
                mob = new Villager(world);
                break;

            case EntityType.MushroomCow:
                mob = new MushroomCow(world);
                break;

            case EntityType.Squid:
                mob = new Squid(world);
                break;

            case EntityType.Rabbit:
                mob = new Rabbit(world);
                break;

            case EntityType.Bat:
                mob = new Bat(world);
                break;

            case EntityType.IronGolem:
                mob = new IronGolem(world);
                break;

            case EntityType.SnowGolem:
                mob = new SnowGolem(world);
                break;

            case EntityType.Ocelot:
                mob = new Ocelot(world);
                break;

            case EntityType.Zombie:
                mob = new Zombie(world);
                break;

            case EntityType.Creeper:
                mob = new Creeper(world);
                break;

            case EntityType.Skeleton:
                mob = new Skeleton(world);
                break;

            case EntityType.Spider:
                mob = new Spider(world);
                break;

            case EntityType.ZombiePigman:
                mob = new ZombiePigman(world);
                break;

            case EntityType.Slime:
                mob = new Slime(world);
                break;

            case EntityType.Enderman:
                mob = new Enderman(world);
                break;

            case EntityType.Silverfish:
                mob = new Silverfish(world);
                break;

            case EntityType.CaveSpider:
                mob = new CaveSpider(world);
                break;

            case EntityType.Ghast:
                mob = new Ghast(world);
                break;

            case EntityType.MagmaCube:
                mob = new MagmaCube(world);
                break;

            case EntityType.Blaze:
                mob = new Blaze(world);
                break;

            case EntityType.ZombieVillager:
                mob = new ZombieVillager(world);
                break;

            case EntityType.Witch:
                mob = new Witch(world);
                break;

            case EntityType.Stray:
                mob = new Stray(world);
                break;

            case EntityType.Husk:
                mob = new Husk(world);
                break;

            case EntityType.WitherSkeleton:
                mob = new WitherSkeleton(world);
                break;

            case EntityType.Guardian:
                mob = new Guardian(world);
                break;

            case EntityType.ElderGuardian:
                mob = new ElderGuardian(world);
                break;

            case EntityType.Horse:
                mob = new Horse(world);
                break;

            case EntityType.PolarBear:
                mob = new PolarBear(world);
                break;

            case EntityType.Shulker:
                mob = new Shulker(world);
                break;

            case EntityType.Dragon:
                mob = new Dragon(world);
                break;

            case EntityType.SkeletonHorse:
                mob = new SkeletonHorse(world);
                break;

            case EntityType.Wither:
                mob = new Mob(EntityType.Wither, world);
                break;

            case EntityType.Npc:
                mob = new PlayerMob("test", world);
                break;
            }

            if (mob == null)
            {
                return;
            }

            mob.KnownPosition = new PlayerLocation(coordinates.X, coordinates.Y, coordinates.Z);
            mob.SpawnEntity();

            Log.WarnFormat("Player {0} spawned Mob #{1}.", player.Username, Metadata);
        }
Пример #23
0
        public static Entity Create(this EntityType entityType, Level world)
        {
            Entity entity = null;

            switch (entityType)
            {
            case EntityType.None:
                return(null);

            case EntityType.Chicken:
                entity = new Chicken(world);
                break;

            case EntityType.Cow:
                entity = new Cow(world);
                break;

            case EntityType.Pig:
                entity = new Pig(world);
                break;

            case EntityType.Sheep:
                entity = new Sheep(world);
                break;

            case EntityType.Wolf:
                entity = new Wolf(world);
                break;

            case EntityType.Villager:
                entity = new Villager(world);
                break;

            case EntityType.MushroomCow:
                entity = new MushroomCow(world);
                break;

            case EntityType.Squid:
                entity = new Squid(world);
                break;

            case EntityType.Rabbit:
                entity = new Rabbit(world);
                break;

            case EntityType.Bat:
                entity = new Bat(world);
                break;

            case EntityType.IronGolem:
                entity = new IronGolem(world);
                break;

            case EntityType.SnowGolem:
                entity = new SnowGolem(world);
                break;

            case EntityType.Ocelot:
                entity = new Ocelot(world);
                break;

            case EntityType.Zombie:
                entity = new Zombie(world);
                break;

            case EntityType.Creeper:
                entity = new Creeper(world);
                break;

            case EntityType.Skeleton:
                entity = new Skeleton(world);
                break;

            case EntityType.Spider:
                entity = new Spider(world);
                break;

            case EntityType.ZombiePigman:
                entity = new ZombiePigman(world);
                break;

            case EntityType.Slime:
                entity = new Slime(world);
                break;

            case EntityType.Enderman:
                entity = new Enderman(world);
                break;

            case EntityType.Silverfish:
                entity = new Silverfish(world);
                break;

            case EntityType.CaveSpider:
                entity = new CaveSpider(world);
                break;

            case EntityType.Ghast:
                entity = new Ghast(world);
                break;

            case EntityType.MagmaCube:
                entity = new MagmaCube(world);
                break;

            case EntityType.Blaze:
                entity = new Blaze(world);
                break;

            case EntityType.ZombieVillager:
                entity = new ZombieVillager(world);
                break;

            case EntityType.Witch:
                entity = new Witch(world);
                break;

            case EntityType.Stray:
                entity = new Stray(world);
                break;

            case EntityType.Husk:
                entity = new Husk(world);
                break;

            case EntityType.WitherSkeleton:
                entity = new WitherSkeleton(world);
                break;

            case EntityType.Guardian:
                entity = new Guardian(world);
                break;

            case EntityType.ElderGuardian:
                entity = new ElderGuardian(world);
                break;

            case EntityType.Horse:
                var random = new Random();
                entity = new Horse(world, random.NextDouble() < 0.10, random);
                break;

            case EntityType.PolarBear:
                entity = new PolarBear(world);
                break;

            case EntityType.Shulker:
                entity = new Shulker(world);
                break;

            case EntityType.Dragon:
                entity = new Dragon(world);
                break;

            case EntityType.SkeletonHorse:
                entity = new SkeletonHorse(world);
                break;

            case EntityType.Wither:
                entity = new Wither(world);
                break;

            case EntityType.Evoker:
                entity = new Evoker(world);
                break;

            case EntityType.Vindicator:
                entity = new Vindicator(world);
                break;

            case EntityType.Vex:
                entity = new Vex(world);
                break;

            case EntityType.Npc:
                entity = new PlayerMob("test", world);
                break;

            default:
                return(null);
            }

            return(entity);
        }
Пример #24
0
        public string GetActions(User user)
        {
            StringBuilder panel = new StringBuilder();

            // Husk system
            if (user?.Husk != null)
            {
                bool canMove = Engine.CanMove(user.Husk, out string notification);

                if (!string.IsNullOrWhiteSpace(notification))
                {
                    user.Notifier.Append(notification);
                }

                Husk husk   = user.Husk;
                bool canAct = Engine.CanAct(ref husk, user.Brain);
                user.Husk = husk;
                panel.AppendLine();
                panel.AppendLine("**Actions**");
                panel.Append("• ");

                Locator location = user.Husk.Location;
                // you need to implement movement info.

                if (user.Husk.Destination != null)
                {
                    location = user.Husk.Destination;
                }

                panel.AppendLine(Engine.WriteLocationInfo(location.Id, user.Husk.Destination != null));

                ModuleInfo         main    = _commands.Modules.FirstOrDefault(x => x.Name == "Actions");
                List <CommandNode> actions = new List <CommandNode>();

                foreach (CommandInfo action in main?.Commands)
                {
                    if (actions.Any(x => x.Name == action.Name))
                    {
                        continue;
                    }

                    // Flag checking
                    OnlyWhenAttribute precondition = action.Preconditions.FirstOrDefault <OnlyWhenAttribute>();
                    // replace with BindToRegion when ready
                    BindToRegionAttribute check = action.Attributes.FirstOrDefault <BindToRegionAttribute>();

                    if (precondition != null)
                    {
                        if (!precondition.Judge(user.Brain, user.Stats))
                        {
                            continue;
                        }
                    }

                    if (check != null)
                    {
                        if (!canMove)
                        {
                            continue;
                        }

                        if (!canAct)
                        {
                            continue;
                        }

                        if (!check.Judge(user.Husk))
                        {
                            continue;
                        }
                    }

                    actions.Add(new CommandNode(GetCommands(action.Name, main)));
                }

                panel.AppendJoin(" • ", actions.Select(delegate(CommandNode x)
                {
                    string term = $"`{x.Name}`";

                    if (x.Overloads.Count > 1)
                    {
                        term += $"**+{x.Overloads.Count - 1}**";
                    }

                    return(term);
                }));
            }
            else
            {
                panel.Append("Where are you?");
            }
            return(panel.ToString());
        }