public void CollidedWith(Collider _collider) { Parryable parryable = _collider.GetComponent <Parryable>(); if (parryable) { parryable.OnParried(); AudioManager.Instance.PlaySound("parry"); EffectsManager.SpawnEffect("Parry", _collider.transform.position, Quaternion.Euler(-90.0f, 0.0f, 0.0f), Vector3.one, 2.0f); m_parriedSomething = true; m_player.CurrentCombo += 1; m_mana.Mana += parryable.m_manaValue * m_player.m_comboMultiplier; } Hurtbox hurtbox = _collider.GetComponent <Hurtbox>(); if (hurtbox) { if (hurtbox.m_damageType != m_hitbox.m_damageType) { hurtbox.ApplyDamage(m_damage); } } }
private void ProjectileHit(Hurtbox _hurtbox, Projectile _projectile) { if (_hurtbox.m_damageType == EDamageType.wormholePoint) { if (m_pointGameObjects[m_pointsIndex].GetInstanceID() == _hurtbox.gameObject.GetInstanceID()) { ++m_pointsIndex; if (m_pointsIndex >= m_points.Count) { // Attack finished AttackFinished(); } else { MoveTowardsCurrentPoint(); } } } else if (_hurtbox.m_damageType == EDamageType.player) { _hurtbox.ApplyDamage(_projectile.m_damage); AttackFinished(); } }
private void ProjectileHitPlayer(Hurtbox _player, Projectile _projectile) { Destroy(_projectile.gameObject); _player.ApplyDamage(_projectile.m_damage); //HealthComponent healthComp = _player.GetComponent<HealthComponent>(); //healthComp.Health -= _projectile.m_damage; }
private void ProjectileHitBoss(Hurtbox _boss, Projectile _projectile) { Destroy(_projectile.gameObject); _boss.ApplyDamage(_projectile.m_damage); ScreenshakeManager.SmallShake(_projectile.m_damage); if (m_diamondEffect) { _boss.GetComponentInParent <BasicBoss>().ApplyDiamondEffectDebuff(); } }