private void OnOtherPlayerCards(ArrayList otherPlayerCard) { HupaiPlayerInfo hupInfo; Hashtable OnterInfo; ArrayList cardList; for (int i = 0; i < otherPlayerCard.Count; i++) { hupInfo = new HupaiPlayerInfo(); OnterInfo = (Hashtable)otherPlayerCard[i]; hupInfo.playerSeat = (Int64)OnterInfo["player"]; cardList = (ArrayList)OnterInfo["pai"]; for (int j = 0; j < cardList.Count; j++) { hupInfo.cardList.Add((Int64)cardList[j]); } hupInfo.cardList.Sort(); hupaiCompletePlayerHandcardSlist.Add(hupInfo); } if (_isLiuju) { _isLiuju = false; selfGameState = SelfState.Not_playCard; _playersInfo.ReplacePlayerHandCardDataByHupai(hupaiCompletePlayerHandcardSlist); hupaiCompletePlayerHandcardSlist.Clear(); } }
private void OnHupai(ArrayList list, Int64 mopai, Int64 seat) { HupaiPlayerInfo hupInfo; hupInfo = new HupaiPlayerInfo(); for (int j = 0; j < list.Count; j++) { hupInfo.cardList.Add((Int64)list[j]); } hupInfo.cardList.Sort(); hupInfo.cardList.Remove(mopai); hupInfo.cardList.Add(mopai); // CardRules.SortCardsForInt(hupInfo.cardList, mopai); hupInfo.cardList.Reverse(); hupInfo.playerSeat = seat; hupInfo.isHupai = true; hupaiCompletePlayerHandcardSlist.Add(hupInfo); Reset(); }
public ReconnectionData(Hashtable data) { ArrayList otherPlayerCard; ArrayList cardList;; Hashtable OnterInfo; HupaiPlayerInfo hupInfo; isHu = false; hupaiPlayerInfoList = new List <HupaiPlayerInfo>(); if (data.ContainsKey("play_card_player")) { playCardPlayerSeat = (Int64)data["play_card_player"]; processer_card = (Int64)data["play_card"]; } gangPaiInfo = data["gang_state"] as Hashtable; if (data.ContainsKey("is_hu")) { if ((bool)data["is_hu"]) { isHu = true; hupaiPlayerSeat = (Int64)data["hu_player"]; hupaiCardList = (ArrayList)data["hu_card"]; otherPlayerCard = (ArrayList)data["other_card"]; hupInfo = new HupaiPlayerInfo(); hupInfo.playerSeat = hupaiPlayerSeat; for (int j = 0; j < hupaiCardList.Count; j++) { hupInfo.cardList.Add((Int64)hupaiCardList[j]); } hupaiPlayerInfoList.Add(hupInfo); for (int i = 0; i < otherPlayerCard.Count; i++) { hupInfo = new HupaiPlayerInfo(); OnterInfo = (Hashtable)otherPlayerCard[i]; hupInfo.playerSeat = (Int64)OnterInfo["player"]; cardList = (ArrayList)OnterInfo["pai"]; for (int j = 0; j < cardList.Count; j++) { hupInfo.cardList.Add((Int64)cardList[j]); } hupaiPlayerInfoList.Add(hupInfo); } } } bankerID = (Int64)data["zhuang"]; cardCount = (Int64)data["cards_count"]; dice = (Int64)data["r_saizi"]; laizi = (Int64)data["laizi"]; score = (Int64)data["score"]; payState = (Int64)data["payRule"]; times = (Int64)data["times"]; if (data.ContainsKey("card_righter")) { cardRighter = (Int64)data["card_righter"]; } // processer = (Int64)data["processer"]; play_count = (Int64)data["play_count"]; peopleNum = (Int64)data["peopleNum"]; Hashtable playout = data["player_play_cards"] as Hashtable; Hashtable pengcard = data["player_peng"] as Hashtable; Hashtable gangCard = data["player_gang"] as Hashtable; playerCardNum = (Hashtable)data["playerCardNum"]; PlayerCardInfo info; string index; playerCardinfoList = new List <PlayerCardInfo>(); for (int i = 1; i < peopleNum + 1; i++) { index = i.ToString(); info = new PlayerCardInfo(); info.playOutArr = playout[index] as ArrayList; info.pengArr = pengcard[index] as ArrayList; info.GangArr = gangCard[index] as ArrayList; info.handCardNum = (Int64)playerCardNum[index]; playerCardinfoList.Add(info); } if (true) { isLiuJu = true; } }