Пример #1
0
    /*void OnMouseDown()
     * {
     *      //gameObject.transform.localScale = new Vector2 (0.65f, 0.65f);
     *      //Time.timeScale = 1;
     *      //gameObject.collider2D.enabled = false;
     * }*/

    void OnMouseDown()
    {
        if (gameObject.GetComponent <Collider2D>().name == "PlayHand" && isPlayHand)
        {
            startLevel();

            if (startCanvas.activeSelf && canvasIsActive)
            {
                print("StartCanvas is active");
            }
            else
            {
                //print("StartCanvas is not active");
                //gameObject.GetComponent<Collider2D>().name = "Taptostart";
                //startCanvas.SetActive (false);

                hunter         = GameObject.FindGameObjectWithTag("Player");
                hunterMovement = hunter.GetComponent <HunterMovement> ();
                hunterMovement.letStart();
                startLevel();
                gameObject.transform.position = new Vector2(11f, 11f);
                render.sprite = start;
                StartCoroutine(waitTime(gameObject));
            }
            isPlayHand = false;
        }

        /*else if (gameObject.GetComponent<Collider2D>().name == "RestartButton") {
         *      //startLevel ();
         *
         *      GameComponent.transform.position = new Vector2 (6.24f, GameComponent.transform.position.y);
         *
         *      gameObject.transform.position = new Vector2 (11f, 11f);
         *      GameObject hunt = GameObject.Find("Object");
         *      if(hunt == null)
         *      {
         *              hunt = GameObject.Find ("Object(Clone)");
         *      }
         *      Destroy(hunt);
         *      Destroy(GameObject.Find ("GameOver(Clone)"));
         *      GameObject h = (GameObject)Instantiate(hunterPrefab, new Vector3(8.15f, -2.15f, 0.02769041f), Quaternion.identity);
         *      gameObject.GetComponent<Collider2D>().name = "StartButton";
         *
         *      HunterMovement hRestart = h.GetComponent<HunterMovement> ();
         *      hRestart.letStart();
         *
         *      GameObject[] birds = GameObject.FindGameObjectsWithTag("Bird2D");
         *      StartCoroutine(InitiateEnemy());
         *      if(birds.Length == 2)
         *      {
         *              firstWave = true;
         *              StartCoroutine(InitiateBird (1));
         *      }
         *      else if(birds.Length == 1){
         *              firstWave = true;
         *              StartCoroutine(InitiateBird (2));
         *      }
         * }*/
    }
Пример #2
0
    void OnMouseUp()
    {
        //Destroy the hunter
        GameObject hunt = GameObject.FindGameObjectWithTag("Player");

        Destroy(hunt);

        //Destroy the bullets which are on the ground.
        GameObject[] bullets = GameObject.FindGameObjectsWithTag("Bullet");
        foreach (GameObject b in bullets)
        {
            Destroy(b);
        }

        //Destroy the bomber bird explosion.
        GameObject[] bbExplosion = GameObject.FindGameObjectsWithTag("BomberBirdExplosion");
        if (bbExplosion != null)
        {
            foreach (GameObject exp in bbExplosion)
            {
                Destroy(exp);
            }
        }

        //Destroy GameOver object.
        GameObject[] go = GameObject.FindGameObjectsWithTag("GameOver");
        for (int i = 0; i < go.Length; i++)
        {
            Destroy(go [i].gameObject);
        }
        //hRestart.setScoreToZero ();

        //Destroy the glassBreak which appears when user(hunter) is idle.
        GameObject glassBreak = GameObject.FindGameObjectWithTag("Glass Break");

        if (glassBreak != null)
        {
            Destroy(glassBreak);
        }

        //Destroy any sandhillCrane object.
        GameObject shc = GameObject.FindGameObjectWithTag("SandhillCrane");

        if (shc != null)
        {
            Destroy(shc);
        }

        //Destroy all the pelicans
        GameObject[] be = GameObject.FindGameObjectsWithTag("Bird2D");
        for (int i = 0; i < be.Length; i++)
        {
            Destroy(be[i]);
        }

        //Destroy the enemy birds (bird with the bomb).
        GameObject[] birds = GameObject.FindGameObjectsWithTag("BirdEnemy2D");
        for (int i = 0; i < birds.Length; i++)
        {
            Destroy(birds[i]);
        }

        GameObject playhand = GameObject.FindGameObjectWithTag("PlayHand");
        //Destroy (playhand);

        //Get Gamecontroller object and set the values to zero.
        GameObject     gcc = GameObject.FindGameObjectWithTag("GameController");
        GameController gc  = gcc.GetComponent <GameController> ();

        gc.setScoreToZero();

        //GameObject ph = (GameObject)Instantiate(playHandPrefab, new Vector3(11f, 11f, 0.02769041f), Quaternion.identity);
        StartGame sg = playhand.GetComponent <StartGame>();

        sg.initBird(3);

        GameObject h = (GameObject)Instantiate(hunter, new Vector3(8.15f, -2.15f, 0.02769041f), Quaternion.identity);
        //gameObject.GetComponent<Collider2D>().name = "StartButton";

        HunterMovement hRestart = h.GetComponent <HunterMovement> ();

        hRestart.letStart();

        /*sg.initEmenyBird();
         * if(birds.Length == 2)
         * {
         *      sg.initBird(1);
         * }
         * else if(birds.Length == 1){
         *      sg.initBird(2);
         * }*/
    }