public PlayingHud(Alex game, Player player, TitleComponent titleComponent) : base() { Title = titleComponent; Alex = game; Player = player; Player.OnInventoryChanged += OnInventoryChanged; Anchor = Alignment.Fill; Padding = Thickness.One; _playerController = player.Controller; InputManager.AddListener(new MouseInputListener(InputManager.PlayerIndex)); _healthAndHotbar = new GuiStackContainer() { Orientation = Orientation.Vertical, ChildAnchor = Alignment.Fill }; _bottomContainer = new GuiMultiStackContainer(); _bottomContainer.ChildAnchor = Alignment.BottomFill; _bottomContainer.Anchor = Alignment.BottomCenter; _bottomContainer.AutoSizeMode = AutoSizeMode.GrowAndShrink; _bottomContainer.Orientation = Orientation.Vertical; //BottomContainer. _hotbar = new GuiItemHotbar(player.Inventory); _hotbar.Anchor = Alignment.BottomCenter; _hotbar.Padding = Thickness.Zero; Chat = new ChatComponent(); Chat.Enabled = false; Chat.Anchor = Alignment.BottomLeft; _healthContainer = new GuiContainer(); _healthContainer.Anchor = Alignment.Fill; _healthContainer.Margin = new Thickness(0, 0, 0, 1); _healthComponent = new HealthComponent(player); _healthComponent.Anchor = Alignment.TopLeft; _hungerComponent = new HungerComponent(player); _hungerComponent.Anchor = Alignment.TopRight; _tipPopupComponent = new TipPopupComponent(); _tipPopupComponent.Anchor = Alignment.BottomCenter; _tipPopupComponent.AutoSizeMode = AutoSizeMode.GrowAndShrink; Scoreboard = new ScoreboardView(); Scoreboard.Anchor = Alignment.MiddleRight; }
public void Start() { HealthComponent playerHealthComponent = PlayerNetwork.LocalPlayer?.GetComponent <HealthComponent>(); UpdateHealthSlider(playerHealthComponent.Value); playerHealthComponent.OnValueChangedCallback += UpdateHealthSlider; HungerComponent playerHungerComponent = PlayerNetwork.LocalPlayer?.GetComponent <HungerComponent>(); UpdateHungerSlider(playerHungerComponent.Value); playerHungerComponent.OnValueChangedCallback += UpdateHungerSlider; ExitGames.Client.Photon.Hashtable playerHealthAndHunger = new ExitGames.Client.Photon.Hashtable() { { "Health", playerHealthComponent.Value }, { "Hunger", playerHungerComponent.Value } }; PhotonNetwork.SetPlayerCustomProperties(playerHealthAndHunger); }
protected virtual void InitializeHungerComponent() { HungerComponent = new HungerComponent(this); Components.Add(HungerComponent); }
public HungerStatusEffect(ScriptableStatusEffectData statusEffect, StatusEffectComponent statusEffectComponent) : base(statusEffect, statusEffectComponent) { hungerComponent = statusEffectComponent.GetComponent <HungerComponent>(); hungerStatusEffectData = (HungerStatusEffectData)statusEffect; }
public override void Awake(StateMachine stateMachine) { _hungerComponent = stateMachine.GetComponent <HungerComponent>(); }
public EatCommand(HungerComponent hungerComponent, IEdible food) { _hungerComponent = hungerComponent; _food = food; (_food as IDestroyable).OnDestroyed += OnFoodDestroyed; }