private void ActivateProviders() { FindObjectOfType <PuntoProvider>().GetComponent <PuntoProvider>().enabled = true; _humanoProvider = FindObjectOfType <HumanoProvider>(); _humanoProvider.GetComponent <HumanoProvider>().enabled = true; _zombieProvider = FindObjectOfType <ZombieProvider>(); _zombieProvider.GetComponent <ZombieProvider>().enabled = true; }
public override void Awake() { zombie.Animate("Walk"); HumanoProvider humanoProvider = GameObject.FindObjectOfType <HumanoProvider>(); if (humanoProvider.IsEmpty()) { return; } GameObject humano = humanoProvider.GetRandomGO(); zombie.SetHuman(humano); _seek = new Seek(zombie.GetSpeed(), humano); }
public void Awake() { _humanoProvider = FindObjectOfType <HumanoProvider>(); }