/** * 服务器给客户端下发人物全信息 * @param human 玩家 */ public void GC_HUMAN_DETAIL_INFO(InputMessage data) { HumanInfoData human = new HumanInfoData(); human.roleId = data.GetLong(); //人物角色UUID human.name = data.GetString(); //名字 human.sex = data.GetInt(); //性别 human.level = data.GetLong(); //级别 human.vipLevel = data.GetLong(); //VIP 等级 human.diamond = data.GetLong(); //钻石 human.gold = data.GetLong(); //金币 human.curExp = data.GetLong(); //经验 human.maxExp = data.GetLong(); //经验上限 human.charm = data.GetLong(); //魅力值 human.sceneId = data.GetInt(); //当前所在城镇ID human.gvfirst = data.GetString(); //gameview首次充值记录 human.newguide = data.GetString(); //0 大礼包 1 百家乐 2 德州 3 老虎 human.watchNum = data.GetInt(); //视频观看次数 human.countries = data.GetString(); //国籍 human.integral = data.GetLong(); //排行榜积分 human.newGuyGift = data.GetInt(); //新手大礼包:1已购买,0 未购买 human.todayView = data.GetInt(); //1 当天已经显示,0 当天未显示 human.bazooNewGuyProcess = data.GetString(); //新手的进度({classicCompleted:0, niuniuCompleted:0, showhandCompleted:0, redblackCompleted:0}) human.bazooGold = data.GetLong(); //无双吹牛 用户金币的数量 human.bazooRoom = data.GetString(); //无双吹牛 用户所在的房间 HumanHandler.Instance().GC_HUMAN_DETAIL_INFO(human); }
/** * 服务器给客户端下发人物全信息 * @param human 玩家 */ public void GC_HUMAN_DETAIL_INFO(InputMessage data) { HumanInfoData human = new HumanInfoData(); human.roleId = data.GetLong(); //人物角色UUID human.name = data.GetString(); //名字 human.sex = data.GetInt(); //性别 human.level = data.GetLong(); //级别 human.vipLevel = data.GetLong(); //VIP 等级 human.diamond = data.GetLong(); //钻石 human.gold = data.GetLong(); //金币 human.curExp = data.GetLong(); //经验 human.maxExp = data.GetLong(); //经验上限 human.charm = data.GetLong(); //魅力值 human.sceneId = data.GetInt(); //当前所在城镇ID human.gvfirst = data.GetString(); //gameview首次充值记录 human.newguide = data.GetString(); //0 大礼包 1 百家乐 2 德州 3 老虎 human.watchNum = data.GetInt(); //视频观看次数 human.countries = data.GetString(); //国籍 human.integral = data.GetLong(); //排行榜积分 human.newGuyGift = data.GetInt(); //新手大礼包:1已购买,0 未购买 human.todayView = data.GetInt(); //1 当天已经显示,0 当天未显示 HumanHandler.Instance().GC_HUMAN_DETAIL_INFO(human); }