public void SquishHead() { _dead = true; Particles.Play(); HumanAlwaysWalk logic = Owner.GetComponent <HumanAlwaysWalk> (); if (logic != null) { logic.Kill(); } }
void SpawnHuman() { //print ("Spawning Human"); Object copyPrefab = MalePrefab; //Object copyPrefab = FemalePrefab; //if (Random.Range(0, 9) < 5) //copyPrefab = MalePrefab; GameObject obj = (GameObject)Instantiate(copyPrefab, transform.position, new Quaternion()); HumanAlwaysWalk comp = obj.GetComponent <HumanAlwaysWalk> (); comp.Target = TargetObject; obj.transform.LookAt(TargetObject.transform.position); comp.StartAnimation(); }