Пример #1
0
 protected override void OnDeinitialize()
 {
     base.StopAllCoroutines();
     base.CancelInvoke();
     this.hudCrosshair        = null;
     this.hudRadar            = null;
     this.hudNavigation       = null;
     this.hudWeaponSelector   = null;
     this.hudMoveControl      = null;
     this.hudActions          = null;
     this.hudControls         = null;
     this.hudMessages         = null;
     this.hudObjectives       = null;
     this.hudGadgets          = null;
     this.hudStaticWeapon     = null;
     this.hudHealth           = null;
     this.hudEnemyHealth      = null;
     this.hudSpecialHealth    = null;
     this.hudRewardMessages   = null;
     this.hudMultiplayer      = null;
     this.hudBlueprint        = null;
     this.hudIntel            = null;
     this.m_HudComponents     = null;
     this.m_StatusStringId    = 0;
     this.m_ObjectiveStringId = 0;
     Instance = null;
     TextDatabase.LanguageChanged -= new System.Action(this.OnLanguageChanged);
     InputManager.GamepadChanged   = (GamepadConnectedHandler)Delegate.Remove(InputManager.GamepadChanged, new GamepadConnectedHandler(this.OnGamepadConnection));
     if (Mission.Instance != null)
     {
         Mission.Instance.Events.OnMultiplayerRevive -= new System.Action(this.OnMultiplayerRevive);
     }
     base.OnDeinitialize();
 }
Пример #2
0
    protected override void OnInitialize()
    {
        base.OnInitialize();
        TextDatabase.LanguageChanged += new System.Action(this.OnLanguageChanged);
        base.IsFocusable              = false;
        Instance               = this;
        this.hudCrosshair      = base.GetChild <HudCrosshair>(false);
        this.hudRadar          = base.GetChild <HudRadar>(false);
        this.hudNavigation     = base.GetChild <HudNavigation>(false);
        this.hudWeaponSelector = base.GetChild <HudWeaponSelector>(false);
        this.hudMoveControl    = base.GetChild <HudMoveControl>(false);
        this.hudActions        = base.GetChild <HudActions>(false);
        this.hudControls       = base.GetChild <HudControls>(false);
        this.hudMessages       = base.GetChild <HudMessages>(false);
        this.hudObjectives     = base.GetChild <HudObjectives>(false);
        this.hudGadgets        = base.GetChild <HudGadgets>(false);
        this.hudStaticWeapon   = base.GetChild <HudStaticWeapon>(false);
        this.hudHealth         = base.GetChild <HudHealth>(false);
        this.hudEnemyHealth    = base.GetChild <HudEnemyHealth>(false);
        this.hudSpecialHealth  = base.GetChild <HudSpecialHealth>(false);
        this.hudRewardMessages = base.GetChild <HudRewardMessages>(false);
        this.hudMultiplayer    = base.GetChild <HudMultiplayer>(false);
        this.hudStars          = base.GetChild <HudStars>(false);
        this.hudTutorial       = base.GetChild <HudTutorial>(false);
        this.hudBlueprint      = base.GetChild <HudBlueprint>(false);
        this.hudIntel          = base.GetChild <HudIntel>(false);
        this.m_HudComponents   = new IHudComponent[] {
            this.hudCrosshair, this.hudRadar, this.hudNavigation, this.hudWeaponSelector, this.hudMoveControl, this.hudActions, this.hudControls, this.hudMessages, this.hudObjectives, this.hudGadgets, this.hudStaticWeapon, this.hudStaticWeapon, this.hudHealth, this.hudEnemyHealth, this.hudSpecialHealth, this.hudRewardMessages,
            this.hudMultiplayer, this.hudStars, this.hudTutorial, this.hudBlueprint, this.hudIntel
        };
        int num = 0;

        this.m_Last100msUpdate = new float[this.m_HudComponents.Length];
        foreach (HudComponent component in this.m_HudComponents)
        {
            if (component.HasExpensive100msTick)
            {
                num++;
            }
        }
        float num3   = 0f;
        float num4   = 0.1f / ((float)(num + 1));
        int   length = this.m_HudComponents.Length;

        for (int i = 0; i < length; i++)
        {
            if ((this.m_HudComponents[i] as HudComponent).HasExpensive100msTick)
            {
                this.m_Last100msUpdate[i] = num3 + num4;
            }
            else
            {
                this.m_Last100msUpdate[i] = 0f;
            }
        }
        this.SetDefaultVisibility();
        this.AimAtTarget            = new AttackTarget(false);
        this.AimAtTime              = -1f;
        InputManager.GamepadChanged = (GamepadConnectedHandler)Delegate.Combine(InputManager.GamepadChanged, new GamepadConnectedHandler(this.OnGamepadConnection));
        Mission.Instance.Events.OnMultiplayerRevive += new System.Action(this.OnMultiplayerRevive);
    }