// ReSharper disable Unity.PerformanceAnalysis public void AngleChecker() { if (Mathf.Abs(transform.rotation.z) > 0.5f) { if (!CompetitorMode) { if ((int)_angleTime == (int)AngleTIMER) { HudObj.TurnOverCounter(true); } _angleTime -= Time.fixedDeltaTime; if (_angleTime <= 0) { var position = transform.position; position = new Vector3(position.x, position.y + 2f, position.z); transform.position = position; transform.rotation = Quaternion.Euler(0, 0, 0); CarObj.RecountHealth(-1); HudObj.TurnOverCounter(false); _angleTime = AngleTIMER; } else { var obj = HudObj.AngleTimerObj; if (obj is { })
private void OnItemCollision(Collision2D collision) { if (collision.gameObject.CompareTag("Coin")) { Destroy(collision.gameObject); CarObj.Coins += 1; if (!CarObj.CompetitorMode) { HudObj.ShowCoinsUI(); } if (SfxManagerObj != null) { SfxManagerObj.PlayCoinSfx(); } } if (!collision.gameObject.CompareTag($"HP")) { return; } Destroy(collision.gameObject); if (CarObj != null) { CarObj.RecountHealth(+1); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("MaxX")) // Finish { ScoreboardObj.PushPlaceholderValue(gameObject.name); //Finish Scene if (gameObject.layer == LayerMask.NameToLayer("Player") && !CarObj.IsFinished) { CarObj.IsFinished = true; HudObj.Finish(); } } OnItemCollision(collision); }
public void RecountHealth(int deltaHealth) { Health += deltaHealth; if (Health <= 0) { Health = 0; if (!CompetitorMode) { HudObj.MakeRestartScreen(); } } if (Health > MAXHealth) { Health = MAXHealth; } if (!CompetitorMode) { HudObj.MakeHp(); } }