public void hit(float dmg) { HP = HP - dmg; if (HP <= 0) { Debug.Log(player_name + " dead"); } hud.playerhit(dmg); }
public void hit(float dmg) { HP = HP - dmg; if (HP <= 0) { Debug.Log(playername + " dead"); } if (playername.Equals("Player")) { hud.playerhit(dmg); } else { hud.enemyhit(dmg); } }