Пример #1
0
        /// <summary>
        /// Load a profile FlowLayoutPanel with checked items from this profile
        /// </summary>
        /// <param name="flp">The FLPanel</param>
        /// <param name="hudBar">The HudBar</param>
        public void LoadFlp(HudBar hudBar)
        {
            m_flp.Controls.Clear( );
            List <CheckBox> tmp = new  List <CheckBox>();// temp list of checkboxes in native sequence (not yet user ordered)

            // Fill a temp panel
            foreach (LItem i in Enum.GetValues(typeof(LItem)))
            {
                var cb = new CheckBox()
                {
                    Name      = Key(i),
                    Text      = hudBar.CfgName(i),
                    Tag       = BreakTagFromEnum(m_flowBreak[i]),
                    Margin    = new Padding(3, 0, 3, 0),
                    Anchor    = AnchorStyles.Left,
                    AutoSize  = true,
                    AllowDrop = true,
                    Enabled   = i != LItem.MSFS, // Disable unckecking of MSFS Status
                    // Cursor = Cursors.NoMoveVert,
                };
                cb.Checked   = m_profile[i];
                cb.BackColor = BreakColorFromEnum(m_flowBreak[i]);
                // Mouse Handlers
                cb.MouseDown    += Cb_MouseDown;
                cb.MouseUp      += Cb_MouseUp;
                cb.MouseMove    += Cb_MouseMove;
                cb.DragOver     += Cb_DragOver;
                cb.DragDrop     += Cb_DragDrop;
                cb.GiveFeedback += Cb_GiveFeedback;
                tmp.Add(cb);
            }

            // now load the real panel accordingly from display position 0...
            m_flp.SuspendLayout( ); // avoid performance issued while loading all checkboxes

            foreach (LItem i in Enum.GetValues(typeof(LItem)))
            {
                // we use the Enum only as position index 0... max here
                int idx = (int)i;
                // find the item to be shown at this position (find the pos value in m_sequence and get the item with it's Key)
                if (m_sequence.ContainsValue(idx))
                {
                    // the item to put as next one / Add sequentially to the layout panel
                    m_flp.Controls.Add(tmp.ElementAt((int)ItemKeyFromPos(idx)));
                }
                else
                {
                    // no such item ????
                    ;
                }
            }
            // only now layout the FLPanel
            m_flp.ResumeLayout( );
        }
Пример #2
0
        private static HudWidget GetNeedWidget(PawnModel model, string defName)
        {
            var def = DefDatabase <NeedDef> .GetNamed(defName, false);

            if (def != null)
            {
                return((HudWidget)HudBar.FromModel(new NeedModel(model, def), Theme.RegularTextStyle) ?? HudBlank.GetEmpty);
            }

            Mod.ErrorOnce($"Invalid HUD Widget, Need def '{defName}' not found", "InvalidNeedDefName" + defName);
            return(HudBlank.GetEmpty);
        }
Пример #3
0
        private static HudWidgetBase GetNeedWidget(PawnModel model, string defName)
        {
            var def = DefDatabase <NeedDef> .GetNamed(defName, false);

            if (def != null)
            {
                return((HudWidgetBase)HudBar.FromModel(new NeedModel(model, def), Theme.RegularTextStyle) ?? HudBlank.GetEmpty);
            }

            Mod.Warning($"Invalid HUD Widget, Need def '{defName}' not found, resetting layout to default");
            RequiredReset();
            return(HudBlank.GetEmpty);
        }