public void Update(GameTime gt, KeyboardState kb, KeyboardState kbOld, int gs, Camera2D camera) { Player1.Update(gt, kb, kbOld, camera); Ship.Update(gt, kb, kbOld, camera); /*if (Math.Abs(Player1.MovementSpeed.X) + Math.Abs(Player1.MovementSpeed.Y) > 2) { * if ((int)gt.TotalGameTime.TotalSeconds % 5 == 0) { * Meteorite meteorite = new Meteorite(Resources.Meteor, Resources.MeteorMask, * Player1.Position, Player1.MovementSpeed); * meteoriteList.Add(meteorite); * } * }*/ //Check through game states for collision logic if (ObjectiveStatus == 1 || ObjectiveStatus == 3 || ObjectiveStatus == 5) { if (Player1.BoundingBox.Intersects(Ship.BoundingBox)) { ObjectiveStatus++; Ship.ShipStatus++; Player1.Inventory.RemoveAt(Player1.Inventory.Count - 1); Resources.Repair.Play(); Hud.AddMessage(ObjectiveStatus); } } else if (ObjectiveStatus == 0 || ObjectiveStatus == 2 || ObjectiveStatus == 4) { Collectible col = Objectives.Peek(); if (Player1.BoundingBox.Intersects(col.BoundingBox)) { Player1.Inventory.Add(Objectives.Pop()); ObjectiveStatus++; Resources.Pickup.Play(); Hud.AddMessage(ObjectiveStatus); } } /*foreach (Meteorite meteorite in meteoriteList) { * meteorite.Update(gt); * }*/ base.Update(gt); }