private void DoDownLoad(string strUrl, System.Action callBack) { Debug.Log("_DownLoad " + strUrl); HttpDownLoad _aHttpDownLoad = new HttpDownLoad(); _aHttpDownLoad.DownLoad(strUrl, ResourceManager.Instance.PersistentDataPath, callBack); }
void downloads() { GameObject middleLastObj = Middle.transform.GetChild(Middle.transform.childCount - 1).gameObject; if (middleLastObj == gameObject) { if (file == false) { http3 = new HttpDownLoad(); //下载bundle并LoadScene http3.DownLoad(RemoteIP + fileName, savePath, fileName, http3DownLoadState); //BUndle下载优先级最高 } else { load += func; if (file == true) { if (returnHall == false) { func(); } else { GameObject load = Instantiate(gameContrall.instant.Loading, GameObject.Find("Canvas").transform) as GameObject; gameContrall.instant.catchFish(changci, gameObject); } } } start_download = true; } }
public void DownLoadServerVersionInfomation() { if (!couldDownLoadServerVersion) { return; } couldDownLoadServerVersion = false; var http = new HttpDownLoad(); http.DownLoad(this.serverDownloadUrl + versionFileName, localDownLoadRoot, versionFileNameTmp, true, DownloadVersionCallback); }
//下载 ab 包 private void DownLoadSignGroup(string resource_path, string tartget_path) { OperaStatus = AppOperState.Downloading; DebugLog.DebugLogInfo("开启下载" + this_app.app_type); if (File.Exists(tartget_path)) { DebugLog.DebugLogInfo("删除文件 "); File.Delete(tartget_path); } http = new HttpDownLoad(); //开启下载,能取消下载 show_progress.Set_Progress("资源下载中...", CancelDownload); DebugLog.DebugLogInfo(resource_path + " " + tartget_path); //下载源路径文件到 目标地址,进行回调验证下载完成 http.DownLoad(resource_path, tartget_path, DownLoad_complete, download_error); }
//下载切换 void DownSwitch() { string tmpName = Ready_Download_list[ndr].name; string tmpUrl = Ready_Download_list[ndr].url;//+ "?v=" + System.DateTime.Now; string filePath; switch (Ready_Download_list[ndr].type.ToLower()) { case "anim_ab": filePath = PublicClass.Anim_TimelinePath + tmpName; PublicClass.Anim_ABPath = filePath; break; case "ab": filePath = PublicClass.filePath + tmpName; break; case "db": filePath = PublicClass.vesal_db_path + tmpName; break; case "update": filePath = PublicClass.filePath + tmpName; break; case "lua": filePath = PublicClass.filePath + tmpName; Vesal_DirFiles.ClearFolder(PublicClass.xluaPath); break; default: filePath = PublicClass.filePath + tmpName; break; } Debug.Log("当前下载资源:" + tmpName + " 路径:" + tmpUrl + "version " + Ready_Download_list[ndr].version); Vesal_DirFiles.DelFile(filePath); if (!http.DownLoad(tmpUrl, filePath, Download, Download_error)) { Unity_Tools.ui_return_to_platform(); Application.Quit(); //下载过程中,连接断开,重连失败 } }
void Start() { #if UNITY_EDITOR || UNITY_STANDALONE_WIN savePath = Application.persistentDataPath; #elif UNITY_ANDROID savePath = Application.persistentDataPath; #endif //开启两个http进行文件下载 http1 = new HttpDownLoad(); http1.DownLoad(RemoteIP1, savePath, fileName1, http1DownLoadState); http2 = new HttpDownLoad(); http2.DownLoad(RemoteIP2, savePath, fileName2, http2DownLoadState); http3 = new HttpDownLoad(); //下载bundle并LoadScene http3.DownLoad(RemoteIP3, savePath, fileName3, http3DownLoadState, System.Threading.ThreadPriority.Highest); //BUndle下载优先级最高 }
private async void StartDownload() { isFinished = false; tip = "文件将安装到互动课堂资源目录"; var state = model.GetState(); fileName = Path.GetFileName(state.filePath); var savepath = Path.Combine(Application.persistentDataPath, fileName).Replace('\\', '/'); state.progress = 0; model.SetState(state); httpDownLoad = new HttpDownLoad(state.filePath, Application.persistentDataPath, 8000); httpDownLoad.DownLoad(); await new WaitForSeconds(0.5f); filesize = HumanReadableFilesize(httpDownLoad.TotalLength); httpDownLoad.OnComplete = () => { isFinished = true; }; Update(); }
void Start() { savePath = Application.streamingAssetsPath; http = new HttpDownLoad(); http.DownLoad(url, savePath, LoadLevel); }
IEnumerator Start() { DownloadDetail currentLoad = null; HttpDownLoad httpDownLoad = new HttpDownLoad(); while (true) { if (currentLoad != null) { if (currentLoad.url.StartsWith("https")) { ///请求https不会返回下载的总大小(在gitee上测试的) ///因此不返回下载进度 if (currentLoad.downloadingCallback != null) { currentLoad.downloadingCallback(1); } UnityWebRequest unityWebRequest = new UnityWebRequest(currentLoad.url) { downloadHandler = new DownloadHandlerBuffer() }; yield return(unityWebRequest.Send()); if (currentLoad.downloadingCallback != null) { currentLoad.downloadingCallback(1); } System.IO.File.WriteAllBytes(string.Format("{0}/{1}", currentLoad.savePath, currentLoad.fileName), unityWebRequest.downloadHandler.data); unityWebRequest.downloadHandler.Dispose(); if (currentLoad.callback != null) { currentLoad.callback(); } currentLoad = null; } else { httpDownLoad.DownLoad(currentLoad.url, currentLoad.savePath, currentLoad.fileName, currentLoad.callback); while (!httpDownLoad.isDone) { if (currentLoad.downloadingCallback != null) { currentLoad.downloadingCallback(httpDownLoad.progress); } yield return(GameData.EndOfFrame); } if (currentLoad.callback != null) { currentLoad.callback(); } currentLoad = null; } } else { lock (lockObject) { if (_downList.Count > 0) { currentLoad = _downList[0]; _downList.RemoveAt(0); } } } yield return(GameData.EndOfFrame); } }