public override void Draw(float deltaTime, string linkText, object userData) { if (!offsetApplied) { compiled.Offset(Rect.X, Rect.Y); offsetApplied = true; } compiled.Draw(deltaTime, userData); }
public override void Draw(float deltaTime) { if (!offsetApplied) { compiled.Offset(Rect.X, Rect.Y); offsetApplied = true; } compiled.Draw(deltaTime); }
/* * internal void onLinkClicked(GameObject senderGo) * { * var nguiLinkText = senderGo.GetComponent<NGUILinkText>(); * if (nguiLinkText != null) * { * //Debug.Log("xxx " + nguiLinkText.linkText); * } * }*/ void IUpdate() { if (changed && compiler != null) { // link hover color. HtEngine.LinkHoverColor = HtColor.RGBA( (byte)(LinkHoverColor.r * 255), (byte)(LinkHoverColor.g * 255), (byte)(LinkHoverColor.b * 255), (byte)(LinkHoverColor.a * 255) ); // link pressed factor. HtEngine.LinkPressedFactor = LinkPressedFactor; //设置字体列表 NGUIFont.FontList = fonts; NGUIImage.imgs = imgs; //设置填充图集 NGUIDevice.Fillatlas = Fillatlas; UIWidget cmWidget = gameObject.GetComponent <UIWidget>(); // we have new html text, so compile it compiler.Compile(html, cmWidget != null ? cmWidget.width : Screen.width); //根据本控件的对齐方式,进行偏移修正 { switch (cmWidget.pivot) { case UIWidget.Pivot.Center: compiler.Offset(-cmWidget.width / 2, -cmWidget.height / 2); break; case UIWidget.Pivot.Top: compiler.Offset(-cmWidget.width / 2, 0); break; case UIWidget.Pivot.Left: compiler.Offset(0, -cmWidget.height / 2); break; case UIWidget.Pivot.TopRight: compiler.Offset(-cmWidget.width, 0); break; case UIWidget.Pivot.Right: compiler.Offset(-cmWidget.width, -cmWidget.height / 2); break; case UIWidget.Pivot.BottomLeft: compiler.Offset(0, -cmWidget.height); break; case UIWidget.Pivot.Bottom: compiler.Offset(-cmWidget.width / 2, -cmWidget.height); break; case UIWidget.Pivot.BottomRight: compiler.Offset(-cmWidget.width, -cmWidget.height); break; } } // destroy old widgets. foreach (Transform childTr in transform) { Destroy(childTr.gameObject); } // generate the widgets. compiler.Draw(Time.deltaTime, transform); // release changed flag changed = false; if (autoScroll != AutoScrollType.MANUAL) { StartCoroutine(updateAutoScroll()); } } }