/// <summary> /// 受傷 /// </summary> public void GetHit() { if (!AdimMode) { hpui.cohp(); PlayerHP -= 10; animator.SetBool("IsHurt", true); OnAction = true; ComboNumber = 0; SoundEffect.Play(); animator.SetInteger("AttackCombo", ComboNumber); WeaponFalse(); CheckCombo = false; TimeController.LostFrame(); if (PlayerHP <= 0) { Dead(); } } //玩家受傷 }
public void CoHp(float damage) { PlayerHp -= damage; hpui.cohp(damage); }