void Start() { agent = GetComponent <NavMeshAgent>(); fullhp = hp; hpSlider.value = fullhp; player = GameObject.Find("Player"); script = player.GetComponent <HpSliderScript>(); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); script = player.GetComponent <HpSliderScript>(); damagehp = script.hp; objParticle.Stop(); playerParticle.Stop(); }
void Start() { player = GameObject.Find("Player"); script = player.GetComponent <HpSliderScript>(); recoveryParticle.Stop(); }