Пример #1
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 public static InstantEffect Clone(InstantEffect origin)
 {
     return(new InstantEffect
     {
         hpChange = HpChange.Clone(origin.hpChange),
         isCleanse = origin.isCleanse
     });
 }
Пример #2
0
 public HpChange Copy(HpChange origin)
 {
     isHeal             = origin.isHeal;
     isTrueDamage       = origin.isTrueDamage;
     fixedAmount        = origin.fixedAmount;
     enhancePercentRate = origin.enhancePercentRate;
     ratioType          = origin.ratioType;
     ratioPercent       = origin.ratioPercent;
     return(this);
 }
Пример #3
0
 public static HpChange Clone(HpChange origin)
 {
     return(new HpChange
     {
         isHeal = origin.isHeal,
         isTrueDamage = origin.isTrueDamage,
         fixedAmount = origin.fixedAmount,
         enhancePercentRate = origin.enhancePercentRate,
         ratioType = origin.ratioType,
         ratioPercent = origin.ratioPercent
     });
 }
Пример #4
0
 public static PersistEffect Clone(PersistEffect origin)
 {
     return(new PersistEffect
     {
         time = origin.time,
         id = origin.id,
         TickHpChange = HpChange.Clone(origin.TickHpChange),
         TickPeriod = origin.TickPeriod,
         // 주의 - 능력치 버프는 강화되는 일 없으리라 생각되므로 얕은 복사 사용
         changeAbilities = origin.changeAbilities,
         increaseStack = origin.increaseStack,
         maxStack = origin.maxStack,
         stackAccumulateEffect = StackAccumulateEffect.Clone(origin.stackAccumulateEffect),
     });
 }