/// <summary>
        ///     Adds a new rule to the end of the list and selects it.
        /// </summary>
        private void AddRule()
        {
            HowLongToBeatRule newRule = new HowLongToBeatRule(GlobalStrings.AutoCatUserScore_NewRuleName, 0, 0, (TimeType)cmbTimeType.SelectedItem);

            ruleList.Add(newRule);
            lstRules.SelectedIndex = lstRules.Items.Count - 1;
        }
Пример #2
0
        private static bool CheckRule(HowLongToBeatRule rule, float hltbMain, float hltbExtras, float hltbCompletionist)
        {
            float hours;

            switch (rule.TimeType)
            {
            case TimeType.Main:
                hours = hltbMain;
                break;

            case TimeType.Extras:
                hours = hltbExtras;
                break;

            case TimeType.Completionist:
                hours = hltbCompletionist;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            if (hours == 0.0f)
            {
                return(false);
            }

            return(hours >= rule.MinHours && (hours <= rule.MaxHours || rule.MaxHours == 0.0f));
        }
Пример #3
0
        /// <summary>
        ///     Moves the specified rule a certain number of spots up or down in the list. Does nothing if the spot would be off
        ///     the list.
        /// </summary>
        /// <param name="mainIndex">Index of the rule to move.</param>
        /// <param name="offset">Number of spots to move the rule. Negative moves up, positive moves down.</param>
        /// <param name="selectMoved">If true, select the moved element afterwards</param>
        private void MoveItem(int mainIndex, int offset, bool selectMoved)
        {
            int alterIndex = mainIndex + offset;
            if (mainIndex < 0 || mainIndex >= lstRules.Items.Count || alterIndex < 0 || alterIndex >= lstRules.Items.Count)
            {
                return;
            }

            HowLongToBeatRule mainItem = ruleList[mainIndex];
            ruleList[mainIndex] = ruleList[alterIndex];
            ruleList[alterIndex] = mainItem;
            if (selectMoved)
            {
                lstRules.SelectedIndex = alterIndex;
            }
        }