void Awake() { _hoverHighlight = GetComponent <HoverHighlight>(); var meshFilter = GetComponent <MeshFilter>(); mesh = meshFilter.sharedMesh; }
void Awake() { _hoverHighlight = GetComponent <HoverHighlight>(); var meshFilter = GetComponent <MeshFilter>(); mesh = meshFilter.sharedMesh; controlsManager = FindObjectOfType <ControlsManager>(); loadedSBSPlane = Resources.Load("Prefabs/SBS_Plane_indicator"); }
void Awake() { if (!show) { gameObject.SetActive(false); } hover = GetComponent <HoverHighlight>(); undoManager = GetComponentInParent <UndoManager>(); }
void Awake() { _hoverHighlight = GetComponent <HoverHighlight>(); _meshFilter = GetComponent <MeshFilter>(); }
void Awake() { _hoverHighlight = GetComponent <HoverHighlight>(); controlsManager = FindObjectOfType <ControlsManager>(); }