//public int ExcessResidents { get { return Residents - residentsMax; } } public override void Load(ObjSave o) { base.Load(o); HouseSave h = (HouseSave)o; Hygiene = h.Hygiene; Savings = h.Savings; Corpses = h.Corpses; DiseasedResidents = h.DiseasedResidents; //thirst Thirst = h.Thirst; WaterQualCurrent = h.WaterQualCurrent; //hunger Hunger = h.Hunger; FoodQualCurrent = h.FoodQualCurrent; Goods = h.Goods; VenueAccess = h.VenueAccess.GetDictionary(); Culture = h.Culture; Residents = h.Residents; }
public override void Load(ObjSave o) { base.Load(o); HouseSave h = (HouseSave)o; Residents = h.Residents; HouseSize = h.HouseSize; Prosperity = h.Prosperity; Water = h.Water; WaterQual = h.WaterQual; Food = h.Food; Goods = h.Goods; VenueAccess = h.VenueAccess.GetDictionary(); Culture = h.Culture; Faith = h.Faith.GetDictionary(); }