static void Main(string[] args)
        {
            var container = new UnityContainer();

            container.RegisterType <IHouse, WoodenHouse>();


            HouseBuilder houseBuilder = new HouseBuilder(container.Resolve <IHouse>());

            houseBuilder.Build();

            List <Person> people = new List <Person>()
            {
                new Person("Test1", 10), new Person("Test2", 20)
            };


            people.Where(p => p.Age >= 8)
            .ToList()
            .ForEach(p => Console.WriteLine($"{p.ToString()}"));

            int[] mas = { 2, 5, 6, 6, 9 };

            mas.Reverse().ToList().ForEach(p => Console.WriteLine(p));

            Console.WriteLine(mas.Average());
            Console.WriteLine(lol);
            Console.ReadKey();
        }