Пример #1
0
 public override void Compose(Yupi.Protocol.ISender session, HotelLandingManager manager, UserInfo user)
 {
     using (ServerMessage message = Pool.GetMessageBuffer(Id))
     {
         message.AppendString(manager.FurniReward.Classname);
         message.AppendInteger(manager.FurniReward.Id);
         message.AppendInteger(120); // TODO Magic constant
         message.AppendInteger(120 - user.Respect.Respect);
         session.Send(message);
     }
 }
 public HotelViewRequestBadgeMessageEvent()
 {
     HotelView      = DependencyFactory.Resolve <HotelLandingManager>();
     UserRepository = DependencyFactory.Resolve <IRepository <UserInfo> >();
 }
Пример #3
0
        /// <summary>
        ///     Initializes a new instance of the <see cref="HabboHotel" /> class.
        /// </summary>
        /// <param name="conns">The conns.</param>
        internal HabboHotel(int conns)
        {
            YupiWriterManager.WriteLine(@"Starting up Yupi Emulator for " + Environment.MachineName + "...", @"Yupi.Boot");

            _clientManager = new GameClientManager();

            using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
            {
                AbstractBar bar = new AnimatedBar();

                const int wait = 15, end = 5;

                uint itemsLoaded;
                uint navigatorLoaded;
                uint roomModelLoaded;
                uint achievementLoaded;
                uint pollLoaded;

                Progress(bar, wait, end, "Cleaning dirty in database...");
                DatabaseCleanup(queryReactor);

                Progress(bar, wait, end, "Loading Bans...");
                _banManager = new ModerationBanManager();
                _banManager.LoadBans(queryReactor);

                Progress(bar, wait, end, "Loading Roles...");
                _roleManager = new RoleManager();
                _roleManager.LoadRights(queryReactor);

                Progress(bar, wait, end, "Loading Items...");
                _itemManager = new ItemManager();
                _itemManager.LoadItems(queryReactor, out itemsLoaded);

                Progress(bar, wait, end, "Loading Catalog...");
                _catalog = new CatalogManager();

                Progress(bar, wait, end, "Loading Targeted Offers...");
                _targetedOfferManager = new TargetedOfferManager();

                Progress(bar, wait, end, "Loading Clothing...");
                _clothingManager = new ClothingManager();
                _clothingManager.Initialize(queryReactor);

                Progress(bar, wait, end, "Loading Rooms...");
                _roomManager = new RoomManager();
                _roomManager.LoadModels(queryReactor, out roomModelLoaded);

                Progress(bar, wait, end, "Loading NavigatorManager...");
                _navigatorManager = new HotelBrowserManager();
                _navigatorManager.Initialize(queryReactor, out navigatorLoaded);

                Progress(bar, wait, end, "Loading Groups...");
                _groupManager = new GroupManager();
                _groupManager.InitGroups();

                Progress(bar, wait, end, "Loading PixelManager...");
                _pixelManager = new ExchangeManager();

                Progress(bar, wait, end, "Loading HotelView...");
                _hotelView = new HotelLandingManager();

                Progress(bar, wait, end, "Loading Hall Of Fame...");
                _hallOfFame = new HallOfFame();

                Progress(bar, wait, end, "Loading ModerationTool...");
                _moderationTool = new ModerationTool();
                _moderationTool.LoadMessagePresets(queryReactor);
                _moderationTool.LoadPendingTickets(queryReactor);

                Progress(bar, wait, end, "Loading Bots...");
                _botManager = new BotManager();

                Progress(bar, wait, end, "Loading Events...");
                _events = new RoomEvents();

                Progress(bar, wait, end, "Loading Talents...");
                _talentManager = new TalentManager();
                _talentManager.Initialize(queryReactor);

                Progress(bar, wait, end, "Loading Pinata...");
                _pinataHandler = new PinataHandler();
                _pinataHandler.Initialize(queryReactor);

                Progress(bar, wait, end, "Loading Crackable Eggs...");
                _crackableEggHandler = new CrackableEggHandler();
                _crackableEggHandler.Initialize(queryReactor);

                Progress(bar, wait, end, "Loading Polls...");
                _pollManager = new PollManager();
                _pollManager.Init(queryReactor, out pollLoaded);

                Progress(bar, wait, end, "Loading Achievements...");
                _achievementManager = new AchievementManager(queryReactor, out achievementLoaded);

                Progress(bar, wait, end, "Loading StaticMessages ...");
                StaticMessagesManager.Load();

                Progress(bar, wait, end, "Loading Guides ...");
                _guideManager = new GuideManager();

                Progress(bar, wait, end, "Loading and Registering Commands...");
                CommandsManager.Register();

                CacheManager.StartProcess();

                //Progress(bar, wait, end, "Loading ServerMutantManager...");
                //this.ServerMutantManager = new ServerMutantManager();

                Console.Write("\r".PadLeft(Console.WindowWidth - Console.CursorLeft - 1));
            }
        }