/// <summary> /// Returns the ability currently equipped on the hotbar. /// </summary> /// <returns></returns> public Spell GetEquippedSlotAbility() { return(hotbar.GetCurrentSelectedSlot().Ability); }
/// <summary> /// Returns the ability currently equipped on the hotbar. /// </summary> /// <returns></returns> public Spell GetEquippedSlotAbility() { return(hotbar.GetCurrentSelectedSlot().Ability); }