Пример #1
0
    public HotSpot ReturnMatchingHotSpot(HotSpotLocation hotSpotLocation)
    {
        switch (hotSpotLocation)
        {
        default:
            Debug.LogWarning(string.Format("A hot spot for {0} hasn't been set yet.", hotSpotLocation));
            return(null);

        case HotSpotLocation.Teeth:
            return(_hotSpotTeeth);

        case HotSpotLocation.Back:
            return(_hotSpotBack);

        case HotSpotLocation.Tummy:
            return(_hotSpotTummy);

        case HotSpotLocation.Tail:
            return(_hotSpotTail);
        }
    }
Пример #2
0
    /// <summary>
    /// Registers an action taken on the monster.
    /// </summary>
    /// <param name="actionType">Type of input used.</param>
    /// <param name="hotSpot">Hot spot where the input was used on.</param>
    public void RegisterAction(ActionType actionType, HotSpotLocation hotSpot)
    {
        Debug.Log(string.Format("Registering input of {0} at {1}.", actionType, hotSpot), this);

        ActionProperties actionProperties = ReturnCurrentActionProperties();

        if (actionProperties == null)
        {
            return;
        }

        //Debug.Log(actionProperties.ActionType + "==" + actionType + " && " + actionProperties.HotSpotLocation + "==" + hotSpot + " && " + actionProperties.holdableType + "==" + _holdObject.currentObject.holdableType);

        if (actionProperties.ActionType == actionType && actionProperties.HotSpotLocation == hotSpot && actionProperties.holdableType == _holdObject.currentObject.holdableType)
        {
            if (actionProperties.ActionType == ActionType.DragAndDrop)
            {
                _holdObject.DropObject();
            }

            // Succes!
            PlayAudio(actionProperties.AudioToPlayOnSucces);

            AnimationHelper.UpdateAnimation(actionProperties.AnimationTypeOnSucces, 3f);

            Iterate();
        }
        else if (actionProperties.HotSpotLocation == hotSpot)
        {
            return;
        }
        else
        {
            AnimationHelper.UpdateAnimation(AnimationType.Angry, 3f);
            Escalate();
        }
    }