public override async Task <bool> MoveFromSpot(ExGatherTag tag) { tag.StatusText = "Moving from " + this; var result = true; if (ReturnToApproachLocation) { result &= await approachLocation.MoveToOnGround(); } #if RB_CN if (UnstealthAfter && Core.Player.HasAura((int)AbilityAura.Stealth)) { result &= await tag.CastAura(Ability.Stealth); } #else if (UnstealthAfter && Core.Player.HasAura((int)AbilityAura.Sneak)) { result &= await tag.CastAura(Ability.Sneak); } #endif //change the approach location for the next time we go to this node. approachLocation = HotSpots.Shuffle().First(); return(result); }
protected override async Task <bool> Main() { if (startZoneId != WorldManager.ZoneId) { return(isDone = true); } if (ExProfileBehavior.Me.Distance(Location) <= Distance) { return(isDone = true); } if (HotSpots != null) { if (Type == MoveToType.Auto) { Type = MoveToType.RandomPointWithin; } var locations = new List <HotSpot>(HotSpots); if (Location != Vector3.Zero) { locations.Add(new HotSpot(Location, Distance) { Name = Name }); } destination = locations.Shuffle().First(); Logger.Verbose(Localization.Localization.ExMoveTo_Random, Location); } else { if (Type == MoveToType.Auto) { Type = MoveToType.StopWithinRange; } destination = new HotSpot(Location, Distance) { Name = Name }; } var name = !string.IsNullOrWhiteSpace(destination.Name) ? "[" + destination.Name + "] " : string.Empty; StatusText = string.Format(Localization.Localization.ExMoveTo_Move, name, destination, Type); switch (Type) { case MoveToType.StopWithinRange: await destination.MoveTo(UseMesh); break; case MoveToType.RandomPointWithin: await destination.MoveTo(UseMesh); break; case MoveToType.OnGround: await destination.MoveToOnGround(); break; } return(isDone = true); }