Пример #1
0
        public void PerformRenderPipelineTest()
        {
            // We must change directory to the location of the assembly, because
            // Linux doesn't load SDL DLLs properly.
            Environment.CurrentDirectory = new FileInfo(Assembly.GetEntryAssembly().Location).DirectoryName;

            var kernel = new StandardKernel();

            kernel.Load <ProtogameCoreModule>();
            kernel.Load <ProtogameAssetModule>();
            kernel.Bind <IAssert>().ToMethod(x => _assert);
            kernel.Bind <ITestAttachment>().ToMethod(x => _testAttachment);
            kernel.Bind <IRawLaunchArguments>().ToMethod(x => new DefaultRawLaunchArguments(new string[0]));

            try
            {
                using (var game = new HostGame(new RenderPipelineGame(kernel)))
                {
                    game.Run();
                }
            }
            catch (Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException)
            {
                System.Console.Error.WriteLine("WARNING: Unable to perform render pipeline tests as no graphics device could be found!");
            }
        }
Пример #2
0
    protected override async void OnCreate(Bundle bundle)
    {
        base.OnCreate(bundle);
        HideSystemUi();

        _hostGame = new HostGame(this);
        var view = (View)_hostGame.Services.GetService(typeof(View));

        SetContentView(view);
        _hostGame.Run();
    }