public virtual void PawnHasEscaped() { HorrorGame hg = FindObjectOfType <HorrorGame>(); if (!hg) { return; } hg.EndGame(true); }
public virtual void PawnHasDied() { UnPossesPawn(PossesedPawn); HorrorGame hg = FindObjectOfType <HorrorGame>(); if (!hg) { return; } hg.EndGame(false); }
public void TypeChoosing(string type, Player player) { UI ui = new UI(); int developer = 0; int name = 1; int rating = 2; if (type.Equals("Horror")) { string[] datas = ui.GameDatasFromUser(); HorrorGame game = new HorrorGame(datas[developer], datas[name], Double.Parse(datas[rating]), type); game.EffectToPlayer(player, game); } else if (type.Equals("Survival")) { string[] datas = ui.GameDatasFromUser(); SurvivalGame game = new SurvivalGame(datas[developer], datas[name], Double.Parse(datas[rating]), type); game.EffectToPlayer(player, game); } else if (type.Equals("Adventure")) { string[] datas = ui.GameDatasFromUser(); AdventureGame game = new AdventureGame(datas[developer], datas[name], Double.Parse(datas[rating]), type); game.EffectToPlayer(player, game); } else if (type.Equals("Action")) { string[] datas = ui.GameDatasFromUser(); ActionGame game = new ActionGame(datas[developer], datas[name], Double.Parse(datas[rating]), type); game.EffectToPlayer(player, game); } else { ui.ErrorMessage("Wrong type of attribute!"); System.Environment.Exit(0); } }
protected override bool ProcessInteraction(Actor source, Controller instigator) { if (isLocked) { FPS_Pawn FPP = (FPS_Pawn)source; if (FPP) { if (FPP.hasKey) { isLocked = false; DoorOpen.Play(); return(false); } } if (_ms) { _ms.SetGameSmallText(true, popupHint, hintPopupTime); } return(false); } HorrorGame hg = FindObjectOfType <HorrorGame>(); if (!hg) { LOG_ERROR("No object in scene with HorrorGame attached. Can not ask to end game."); return(true); } hg.EndGame(true); FPS_Controller FPC = (FPS_Controller)instigator; if (FPC) { FPC.UnPossesPawn(FPC.GetPossesedPawn()); FPC.allowPausing = false; } return(true); }