[return : MarshalAs(UnmanagedType.U1)] // represents C++ bool type internal static extern bool setMeshParam(uint node, Horde3D.MeshNodeParams param, float value);
internal static extern float getMeshParam(uint node, Horde3D.MeshNodeParams param);
[return : MarshalAs(UnmanagedType.U1)] // represents C++ bool type internal static extern bool setMeshParam(uint node, Horde3D.MeshNodeParams param, float value);
internal static extern float getMeshParam(uint node, Horde3D.MeshNodeParams param);