private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Heals")) { HopeScript.OnHopeIncrease(); Destroy(collision.gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { shouldShake = true; if (collision.CompareTag("Bullet")) { DestroyEnemy(); SoundManager.PlaySound("kill"); PlayerController.glitchesKilled++; } if (collision.CompareTag("Core")) { Destroy(gameObject); isTouchingCore = true; } if (collision.CompareTag("Player")) { DestroyEnemy(); SoundManager.PlaySound("hurt"); HopeScript.OnHopeDecrease(); PlayerController.glitchesKilled++; } }
public void GoToMenu() { isGoingToReturn = true; //SceneManager.LoadScene(0); HopeScript.HopeReset(); }