private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Heals"))
     {
         HopeScript.OnHopeIncrease();
         Destroy(collision.gameObject);
     }
 }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        shouldShake = true;


        if (collision.CompareTag("Bullet"))
        {
            DestroyEnemy();
            SoundManager.PlaySound("kill");
            PlayerController.glitchesKilled++;
        }
        if (collision.CompareTag("Core"))
        {
            Destroy(gameObject);
            isTouchingCore = true;
        }
        if (collision.CompareTag("Player"))
        {
            DestroyEnemy();
            SoundManager.PlaySound("hurt");
            HopeScript.OnHopeDecrease();
            PlayerController.glitchesKilled++;
        }
    }
Пример #3
0
 public void GoToMenu()
 {
     isGoingToReturn = true;
     //SceneManager.LoadScene(0);
     HopeScript.HopeReset();
 }