public HookPoint(Vector2 startingposition, HookPointBodyType bodytype, bool isactive) { _hookPointBodyType = bodytype; IsActive = isactive; _startingPosition = startingposition; initialPosition = new Vector2(GameConstants.BaseTranslate, startingposition.Y); _exitingDirection = new Vector2(.3f, -.05f); _incomingDirection = new Vector2(.3f, .24f); _incomingScale = .01f; }
public HookPointBody(World world, Vector2 position, HookPointBodyType type) : base(world, null) { base.Position = position; _hookPointBodyType = type; }
public Obstacle(Vector2 startingposition, HookPointBodyType bodytype, bool isactive) : base(startingposition, bodytype, isactive) { }