Пример #1
0
 protected override void InstantEffect()
 {
     if (NPCinfo.target)
     {
         if (moveable)
         {
             moveable.targetPos = transform.position;
         }
         GameObject  newArrow    = Instantiate(arrowPrefab, transform.position, Quaternion.identity);
         HomingArrow homingArrow = newArrow.GetComponent <HomingArrow>();
         homingArrow.destination = NPCinfo.target.transform;
         homingArrow.grounded   += delegate
         {
             NPCinfo.DealDmg2Target(AADmg, homingArrow.destination.GetComponent <NPCBase>(), DMGType.Range);
         };
     }
     base.InstantEffect();
 }
Пример #2
0
    public void ActivateBowSpell3()
    {
        if (CurrentTarget)
        {
            Vector3 Center = transform.position + new Vector3(0, 2, 0);
            for (int i = 0; i < skills[SkillIndex].Value; i++)
            {
                float       a     = i * (360 / skills[SkillIndex].Value);
                Vector3     pos   = RandomCircle(Center, 0.1f, a);
                Quaternion  rot   = Quaternion.FromToRotation(Vector3.back, Center - pos);
                HomingArrow arrow = Instantiate(HomingArrow, pos, rot).GetComponent <HomingArrow>();
                arrow.Sender = transform;
                arrow.Damage = skills[SkillIndex].SpellDamage;
                arrow.Crit   = IsCrit();
            }

            Mana -= skills[SkillIndex].SpellManaCost;
            StartCoroutine(skills[SkillIndex].CoolDownTimer());
        }
    }
Пример #3
0
 protected override void InstantEffect()
 {
     base.InstantEffect();
     if (NPCinfo.target)
     {
         GameObject  newArrow    = Instantiate(arrowPrefab, transform.position, Quaternion.identity);
         HomingArrow homingArrow = newArrow.GetComponent <HomingArrow>();
         homingArrow.destination = NPCinfo.target.transform;
         homingArrow.grounded   += delegate
         {
             if (NPCinfo.target)
             {
                 NPCinfo.DealDmg2Target(AADmg);
                 Burning burning = NPCinfo.target.gameObject.AddComponent <Burning>();
                 burning.duration = FireDuration;
                 burning.dps      = FireDPS;
             }
         };
     }
 }