Пример #1
0
        public static bool AskClaimBed_Prefix(BarricadeManager __instance, CSteamID steamID, byte x, byte y, ushort plant, ushort index)
        {
            BarricadeRegion barricadeRegion;

            if (Provider.isServer && BarricadeManager.tryGetRegion(x, y, plant, out barricadeRegion))
            {
                Player player = PlayerTool.getPlayer(steamID);
                if (player == null)
                {
                    return(false);
                }
                if (player.life.isDead)
                {
                    return(false);
                }
                if (index >= barricadeRegion.drops.Count)
                {
                    return(false);
                }
                if ((barricadeRegion.drops[index].model.transform.position - player.transform.position).sqrMagnitude > 400f)
                {
                    return(false);
                }
                InteractableBed interactableBed = barricadeRegion.drops[index].interactable as InteractableBed;
                if (interactableBed != null && interactableBed.isClaimable && interactableBed.checkClaim(player.channel.owner.playerID.steamID))
                {
                    if (interactableBed.isClaimed)
                    {
                        var home = HomesHelper.GetPlayerHome(steamID, interactableBed);
                        HomesHelper.RemoveHome(steamID, home);
                        home.Unclaim();
                    }
                    else
                    {
                        var playerData = HomesHelper.GetOrCreatePlayer(steamID);
                        int maxHomes   = VipHelper.GetPlayerMaxHomes(steamID.ToString());
                        if (maxHomes == 1 && playerData.Homes.Count == 1)
                        {
                            foreach (var home in playerData.Homes.ToArray())
                            {
                                HomesHelper.RemoveHome(steamID, home);
                                home.Unclaim();
                            }
                        }
                        else if (maxHomes <= playerData.Homes.Count)
                        {
                            UnturnedChat.Say(steamID, MoreHomesPlugin.Instance.Translate("MaxHomesWarn"), MoreHomesPlugin.Instance.MessageColor);
                            return(false);
                        }

                        var playerHome = new PlayerHome(playerData.GetUniqueHomeName(), interactableBed);
                        playerData.Homes.Add(playerHome);
                        playerHome.Claim(steamID);
                        UnturnedChat.Say(steamID, MoreHomesPlugin.Instance.Translate("HomeClaimed", playerHome.Name), MoreHomesPlugin.Instance.MessageColor);
                    }
                }
            }
            return(false);
        }
Пример #2
0
        public void Execute(IRocketPlayer caller, string[] command)
        {
            int num = 0;

            HomesHelper.ClearHomes();
            foreach (BarricadeRegion region in BarricadeManager.regions)
            {
                foreach (BarricadeDrop drop in region.drops)
                {
                    InteractableBed interactableBed = drop.interactable as InteractableBed;
                    if (interactableBed != null && interactableBed.isClaimed)
                    {
                        var player     = HomesHelper.GetOrCreatePlayer(interactableBed.owner);
                        var playerHome = new PlayerHome(player.GetUniqueHomeName(), interactableBed);
                        player.Homes.Add(playerHome);
                        num++;
                    }
                }
            }
            pluginInstance.DataService.SaveData();
            UnturnedChat.Say(caller, pluginInstance.Translate("RestoreHomesSuccess", num), pluginInstance.MessageColor);
        }
Пример #3
0
        public void Execute(IRocketPlayer caller, string[] command)
        {
            UnturnedPlayer player = (UnturnedPlayer)caller;

            PlayerData playerData = HomesHelper.GetOrCreatePlayer(player.CSteamID);

            if (playerData.Homes.Count == 0)
            {
                UnturnedChat.Say(caller, pluginInstance.Translate("NoHomes"), pluginInstance.MessageColor);
                return;
            }

            StringBuilder sb = new StringBuilder(pluginInstance.Translate("HomeList"));

            foreach (PlayerHome home in playerData.Homes)
            {
                sb.Append($"{home.Name}, ");
            }
            string msg = sb.ToString().TrimEnd(',', ' ');

            UnturnedChat.Say(caller, msg, pluginInstance.MessageColor);
        }