public IActionResult Structures(HomeStructuresVm structures) { Random r = new Random(); structures.DiceValues = new int[structures.NumberOfDice]; for (int dice = 0; dice < structures.NumberOfDice; dice++) { structures.DiceValues[dice] = r.Next(6) + 1; } return(View(structures)); }
public IActionResult Structures() { Random r = new Random(); var vm = new HomeStructuresVm { PlayerName = "siegfried", DiceValues = new int[] { r.Next(6) + 1, r.Next(6) + 1 } //fill two dice with random values between 1 and 6 (inclusive) }; return(View(vm)); }