// State switcher for wierd list private void TexSwitch() { if (holostatus == HoloStatus.plant) { holostatus = HoloStatus.balls; } else if (holostatus == HoloStatus.balls) { holostatus = HoloStatus.piramid; } else if (holostatus == HoloStatus.piramid) { holostatus = HoloStatus.plant; } DespawnSec = true; UpdateHoloBaseStatus(); }
//Info from holobase private void InfoFromBase() { if (HoloEmiter.savestat == 0) { holostatus = HoloStatus.piramid; } if (HoloEmiter.savestat == 1) { holostatus = HoloStatus.plant; } if (HoloEmiter.savestat == 2) { holostatus = HoloStatus.balls; } if (HoloEmiter.Rsave == true) { Rswitch = true; } if (HoloEmiter.Rsave == false) { Rswitch = false; } }