Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        HoldableObject.ObjectType type = HoldableObject.ObjectType.Null;
        if (other.GetComponent <HoldableObject>())
        {
            type = other.GetComponent <HoldableObject>().objectType;
        }

        if ((type == HoldableObject.ObjectType.Sokoban1x1 ||
             type == HoldableObject.ObjectType.Sokoban2x2 ||
             type == HoldableObject.ObjectType.FloorBouncer ||
             type == HoldableObject.ObjectType.Morph) &&
            (other.gameObject.layer == mainGuard.layer) &&
            mainGuard.GetComponent <PlatformGuard>().stuckObjects.Contains(other.gameObject))
        {
            Debug.Log("here we go");
            incorrect = true;

            objectToMove = other.gameObject;

            if (motionCheck && mainGuard.GetComponent <PlatformGuard>().target&& mainGuard.GetComponent <PlatformGuard>().target.Equals(objectToMove))
            {
                positionObject = (CenterObjectRoutine());
                StopAllCoroutines();
                StartCoroutine(positionObject);
            }
        }
    }
Пример #2
0
    private void OnTriggerExit(Collider other)
    {
        HoldableObject.ObjectType type = HoldableObject.ObjectType.Null;
        if (other.GetComponent <HoldableObject>())
        {
            type = other.GetComponent <HoldableObject>().objectType;
        }

        if (type == HoldableObject.ObjectType.Sokoban1x1 ||
            type == HoldableObject.ObjectType.Sokoban2x2 ||
            type == HoldableObject.ObjectType.FloorBouncer ||
            type == HoldableObject.ObjectType.Morph)
        {
            incorrect = false;
            //objectToMove = null;
        }
    }