Get() публичный Метод

public Get ( ) : Rigidbody
Результат UnityEngine.Rigidbody
Пример #1
0
    public void Grab()
    {
        holding = payload.Get();

        if (holding)
        {
            holdRotation = Quaternion.Inverse(payload.transform.rotation) * holding.transform.rotation;
        }
    }
Пример #2
0
    public void MoveIn()
    {
        if (state)
        {
            holding = payload.Get();

            if (holding)
            {
                holdRotation = Quaternion.Inverse(payload.transform.rotation) * holding.transform.rotation;
            }
        }

        state = false;
    }