public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { if (gameState == GameState.TitleSceen) { title.Draw(spriteBatch); } if (gameState == GameState.HelpScreen) { help.Draw(spriteBatch); } if (gameState == GameState.Playing) { spriteBatch.Begin(); grid.Draw(gameTime, spriteBatch); block.Draw(spriteBatch); nextBlock.Draw(spriteBatch); score.Draw(spriteBatch); hold.Draw(spriteBatch); spriteBatch.End(); } if (gameState == GameState.GameOverScreen) { over.Draw(spriteBatch); } }
private void DrawNote(PaintEventArgs e) { switch (noteType) { case NoteType.TAP: Tap.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.EXTAP: ExTap.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.EXTAPDOWN: ExTapDown.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.AWEXTAP: AwesomeExTap.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.FLICK: Flick.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.HELL: HellTap.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.HOLD: Hold.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f - 25), new SizeF(70, 50)); HoldBegin.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.SLIDE: Slide.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f - 25), new SizeF(70, 50)); SlideBegin.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.SLIDECURVE: SlideCurve.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; #region Air系の描画 //HACK: いろいろとコードがガバガバなので後で直してもええんやで... case NoteType.AIRUPL: new AirUpL(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; case NoteType.AIRUPC: new AirUpC(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; case NoteType.AIRUPR: new AirUpR(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; case NoteType.AIRDOWNL: new AirDownL(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; case NoteType.AIRDOWNC: new AirDownC(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; case NoteType.AIRDOWNR: new AirDownR(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; #endregion case NoteType.AIRHOLD: AirHold.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f + 25), new SizeF(7, 50)); AirAction.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(78, 8)); break; // HACK: 色や座標に即値を使っているのでよくない case NoteType.BPM: e.Graphics.DrawLine( Pens.LimeGreen, (previewBox.Width - 100) / 2f, previewBox.Height / 2f, (previewBox.Width + 100) / 2f, previewBox.Height / 2f); break; // HACK: 同上 case NoteType.HIGHSPEED: e.Graphics.DrawLine( Pens.Red, (previewBox.Width - 100) / 2f, previewBox.Height / 2f, (previewBox.Width + 100) / 2f, previewBox.Height / 2f); break; default: break; } }