public void ActivateFPControl() { HitmanGameManager.KillAllCameras(); FP47Drifter.transform.position = FP47StartingLocation.transform.position; FP47Drifter.transform.rotation = FP47StartingLocation.transform.rotation; FP47Controller.ActivateFPControl(); }
public void GoEntranceCam() { HitmanGameManager.KillAllCameras(); //Switch Camera HitmanGameManager.ActivateCameraAndListen(EntranceCam); //Move Camera EntranceCam.GetComponent <SplineWalker>().StartWalking(); }
public void GoHardCutCam() { HitmanGameManager.KillAllCameras(); //Switch Camera HitmanGameManager.ActivateCameraAndListen(HardCutCam); //MoveCamera HardCutCam.GetComponent <Animator>().SetTrigger("AnimateMe"); }
public void GoGetawayCam() { m_GetAwayWalker.StartWalking(); m_GetAwayCamWalker.StartWalking(); m_CreditsTarget.StartWalking(); HitmanGameManager.KillAllCameras(); HitmanGameManager.ActivateCameraAndListen(GetawayCam); m_Wilboe.gameObject.SetActive(true); }
public void GoControlRoomCam() { MakeLippyDead(); HitmanGameManager.KillAllCameras(); //Switch Camera HitmanGameManager.ActivateCameraAndListen(ControlRoomCam); //Move Camera ControlRoomCam.GetComponent <SplineWalker>().StartWalking(); }
private void BeginSequence() { HitmanGameManager.KillAllCameras(); cameraTarget.StartWalking(); camWalker.StartWalking(); nonFishing47.DeactivateFPControl(); HitmanGameManager.ActivateCameraAndListen(descendingCamera); if (m_freeRoamStart) { GoFirstPerson(); } }
public void GoCycleCam() { HitmanGameManager.KillAllCameras(); HitmanGameManager.ActivateCameraAndListen(CycleCam); CycleCam.enabled = true; }
public void GoCableCam() { HitmanGameManager.KillAllCameras(); HitmanGameManager.ActivateCameraAndListen(CableCam); CableCam.GetComponent <SplineWalker>().StartWalking(); }
public void SetMainCamera() { HitmanGameManager.ActivateCameraAndListen(fpCamera); fpCamera.tag = "MainCamera"; }
public void GoFirstPerson() { HitmanGameManager.KillAllCameras(); fishing47.ActivateFPControl(); m_TutorialCanvas.ShowClickKeys(); }
private void SetComponents() { m_collider = GetComponent <Collider>(); m_Game = (HitmanGameManager)FindObjectOfType(typeof(HitmanGameManager)); }
private void SetComponents() { m_Game = (HitmanGameManager)FindObjectOfType(typeof(HitmanGameManager)); }