Пример #1
0
        public override void execute()
        {
            // make a lane selection
            GameObject laneGo   = null;
            bool       hadInput = false;

            // Look for all fingers
            for (int i = 0; i < Input.touchCount; i++)
            {
                Touch touch = Input.GetTouch(i);
                Ray   ray   = Camera.main.ScreenPointToRay(touch.position);

                if (HitUtils.detectHitLane(ray, out laneGo))
                {
                    selectionTime += Time.deltaTime;
                    hadInput       = true;
                }
            }

            if (!mouseDown && Input.touchCount == 0)
            {
                //Touch was released, stop counting
                selectionTime = 0f;
            }
            if (Input.GetMouseButtonUp(0))
            {
                selectionTime = 0f;
                mouseDown     = false;
            }
            if (Input.GetMouseButtonDown(0))
            {
                mouseDown = true;
            }
            if (mouseDown && Input.GetMouseButton(0))
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

                if (HitUtils.detectHitLane(ray, out laneGo))
                {
                    selectionTime += Time.deltaTime;
                    hadInput       = true;
                }
            }

            if (hadInput && selectionTime >= 1f)
            {
                selectionTime = 0f;
                mouseDown     = false;

                SelectedLane = laneGo.GetComponent <Lane>();
                checkReveal();
            }
        }
Пример #2
0
    private void handleTouch()
    {
        bool       hadTouch = Input.touchCount > 0;
        bool       hitHand  = false;
        bool       hitLane  = false;
        GameObject lane     = null;

        // Look for all fingers
        for (int i = 0; i < Input.touchCount; i++)
        {
            Touch      touch = Input.GetTouch(i);
            Ray        ray   = Camera.main.ScreenPointToRay(touch.position);
            GameObject card  = HitUtils.detectHandCardHit(ray, gameObject.transform);
            if (card != null)
            {
                selectCard(card);
                hitHand = true;
            }

            if (!hitHand && selectedCard != null && !hitLane)
            {
                //if hand card was already selected, check if a lane was selected
                hitLane = HitUtils.detectHitLane(ray, out lane);
            }
        }

        if (hadTouch && hitLane)
        {
            tryPlayCard(lane);
        }
        if (hadTouch && !hitHand && !hitLane)
        {
            //handle hand deselection here
            selectLapse  = 0f;
            selectedCard = null;
            highlightManager.select(null);
        }
    }
Пример #3
0
    private void handleMouseAndKeyboard()
    {
        Ray        ray  = Camera.main.ScreenPointToRay(Input.mousePosition);
        GameObject card = HitUtils.detectHandCardHit(ray, gameObject.transform);

        if (Input.GetMouseButtonDown(0))
        {
            GameObject lane    = null;
            bool       hitLane = HitUtils.detectHitLane(ray, out lane);

            if (card != null)
            {
                selectCard(card);
            }
            else if (selectedCard != null && !hitLane)
            {
                //Deselect hand card
                selectLapse  = 0f;
                selectedCard = null;
                highlightManager.select(null);
            }
            else if (hitLane)
            {
                tryPlayCard(lane);
            }
        }
        else if (card != null && selectedCard == null)
        {
            // add a hover effect on what would be the current selection
            highlightManager.select(card.transform);
        }
        else if (selectedCard == null)
        {
            // remove hover effect
            highlightManager.select(null);
        }
    }