protected override void CheckValidate()
        {
            int min = HitNumbers.Min();

            if (this.AllowedChoiceNumber.Contains(min) == false)
            {
                Throw(min, "choice is not allowed");
            }
        }
Пример #2
0
        protected override void CheckValidate()
        {
            int min = HitNumbers.Min();
            var col = Number.GetColumn(min);

            if (col != Column.C1 && col != Column.C2)
            {
                Throw(min, "square hit can only C1, C2");
            }
        }
Пример #3
0
        protected override void CheckValidate()
        {
            int min = HitNumbers.Min();
            var col = Number.GetColumn(min);

            if (col != Column.C1)
            {
                Throw(min, "street hit can only C1");
            }
        }
Пример #4
0
 private void null_sprites_for_skip()
 {
     Battler_1_Sprite = null;
     Battler_2_Sprite = null;
     Platform         = null;
     HUD           = null;
     Background    = null;
     Black_Backing = null;
     Hit_Spark     = null;
     HitNumbers.Clear();
     White_Screen   = null;
     Miss_Spark     = null;
     NoDamage_Spark = null;
 }