Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (timeLeft > 0)
     {
         if (!this.gameObject.GetComponent <AudioSource>().isPlaying)
         {
             this.gameObject.GetComponent <AudioSource>().PlayOneShot(this.GetComponent <AudioSource>().clip, 1f);
         }
         countDownMeter.fillAmount = (timeLeft / maxTime);
         timeLeft--;
         if (timeLeft == 0)
         {
             hitManager.ResetForce();
             this.gameObject.GetComponent <AudioSource>().Stop();
         }
     }
 }