Пример #1
0
    private void PlaceTower()
    {
        var hitInfo = _hitHelper.GetHitInfo();

        if (hitInfo != null)
        {
            var towerToPlace = Instantiate(tower);
            BroadcastMessage(Constants.LooseMoney, 40.0f, SendMessageOptions.DontRequireReceiver);

            towerToPlace.transform.position = hitInfo.Value.point;
            // Parent it to the stage transform so it does move with it !
            towerToPlace.transform.parent = this.transform;
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))  // left mouse button
        {
            var hitInfo = hitHelper.GetHitInfo();
            if (hitInfo != null)
            {
                var towerToPlace = Instantiate(tower);
                towerToPlace.transform.position = hitInfo.Value.point;
                // Parent it to the stage transform so it does move with it !
                towerToPlace.transform.parent = this.transform;
            }
        }

        if (Input.GetMouseButtonDown(1))  // right mouse button
        {
            var hitInfo = hitHelper.GetHitInfo();
            if (hitInfo != null)
            {
                if (hitInfo.Value.transform.tag == "Tower")
                {
                    var exploders = hitInfo.Value.transform.gameObject.GetComponentsInChildren <MeshExploder>();
                    if (exploders != null && exploders.Any())
                    {
                        foreach (var meshExploder in exploders)
                        {
                            meshExploder.Explode();
                        }
                    }
                    Destroy(hitInfo.Value.transform.gameObject);
                    var exploder = hitInfo.Value.transform.gameObject.GetComponent <MeshExploder>();
                    if (exploder != null)
                    {
                        exploder.Explode();
                    }
                }
            }
        }
    }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        var hitInfo = hitHelper.GetHitInfo();

        if (hitInfo != null)
        {
            ShowHitCursor(hitInfo.Value);
        }
        else
        {
            HideCursor();
        }
    }