Пример #1
0
        public void Set(GameTime time, Note note)
        {
            HitGrade grade = HitGrade.Bad;

            if (note.Motion == Motion.NotSet)
            {
                if (Math.Abs(note.HitResult.Difference) <= NoteTiming.Perfect)
                {
                    grade = HitGrade.Perfect;
                }
                else if (Math.Abs(note.HitResult.Difference) <= NoteTiming.Great)
                {
                    grade = HitGrade.Great;
                }
                else if (Math.Abs(note.HitResult.Difference) <= NoteTiming.Good)
                {
                    grade = HitGrade.Good;
                }
            }
            else
            {
                grade = HitGrade.Perfect; // Successful motion hits are always Perfects
            }
            for (int i = 0; i < MaxGrades; i++)
            {
                if (!Grades[i].IsVisible)
                {
                    Grades[i].Set(time, grade, note.LaneIndex, note.Width);
                    break;
                }
            }
        }
        public override int GetHashCode()
        {
            int hash = 1;

            if (Status.Length != 0)
            {
                hash ^= Status.GetHashCode();
            }
            if (encounterPokemonTelemetry_ != null)
            {
                hash ^= EncounterPokemonTelemetry.GetHashCode();
            }
            if (Balltype != 0)
            {
                hash ^= Balltype.GetHashCode();
            }
            if (HitGrade != 0)
            {
                hash ^= HitGrade.GetHashCode();
            }
            if (CurveBall != false)
            {
                hash ^= CurveBall.GetHashCode();
            }
            if (MissPercent != 0D)
            {
                hash ^= pbc::ProtobufEqualityComparers.BitwiseDoubleEqualityComparer.GetHashCode(MissPercent);
            }
            if (_unknownFields != null)
            {
                hash ^= _unknownFields.GetHashCode();
            }
            return(hash);
        }
Пример #3
0
        public void Set(GameTime time, HitGrade grade, int laneIndex, int width)
        {
            StartTime = time.TotalGameTime.TotalMilliseconds;
            IsVisible = true;
            switch (grade)
            {
            case HitGrade.Bad:
                Texture = Globals.Textures["BadGrade"];
                break;

            case HitGrade.Good:
                Texture = Globals.Textures["GoodGrade"];
                break;

            case HitGrade.Great:
                Texture = Globals.Textures["GreatGrade"];
                break;

            case HitGrade.Perfect:
                Texture = Globals.Textures["PerfectGrade"];
                break;

            default:
                break;
            }
            // Somehow convert Note into drawRectangle
            if (drawRectangle == null)
            {
                drawRectangle = new Rectangle();
            }

            // 250 is far left, 930 is far right
            float spacing = 45.3f;                                                               // 42.5? what should this be

            drawRectangle.X      = (int)(250 + laneIndex * spacing + spacing * (width - 1) / 2); // TODO this needs to get fixed
            drawRectangle.Y      = 500;
            drawRectangle.Width  = 100;
            drawRectangle.Height = 20;
        }