Пример #1
0
    // Use this for initialization
    void Start()
    {
        flying  = true;
        falling = false;

        m_rigidBody = GetComponent <Rigidbody>();
        //m_rigidBody = transform.FindChild("Arrow").gameObject.GetComponent<Rigidbody>();

        //hitEffectPoolManager = GameObject.Find("HitEffectPool").GetComponent<HitEffectPoolManager>();
        hitEffectPoolManager = HitEffectPoolManager.instance;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        instance = GameObject.Find("HitEffectPool").GetComponent <HitEffectPoolManager>();

        blockArrowHitEffects = new List <GameObject>();
        for (int i = 0; i < sizeBlockArrowHitEffects; i++)
        {
            GameObject go = Instantiate(BlockArrowHitEffectPrefab);
            go.SetActive(false);
            blockArrowHitEffects.Add(go);
        }
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     hitEffectPoolManager = HitEffectPoolManager.instance;
 }