Пример #1
0
 /// <summary>
 /// Calculates the aggro to be generated from the hit.
 /// </summary>
 /// <returns>Returns the hit's aggro value.</returns>
 private float CalculateAggro()
 {
     return(attackingHit.GetAggroModifier() * (float)Math.Pow(damageResult, 2));
 }